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author | Mike Buland <eichlan@xagasoft.com> | 2011-12-29 14:49:02 -0700 |
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committer | Mike Buland <eichlan@xagasoft.com> | 2011-12-29 14:49:02 -0700 |
commit | 162ccd918698f53ef9ff7ba80091969d93aa789d (patch) | |
tree | b01d84a31a5fec69a07cdbef75fa777529dfacc7 /src | |
parent | 533310f646f1b1a00250a361f627967c420f1eef (diff) | |
download | stage-162ccd918698f53ef9ff7ba80091969d93aa789d.tar.gz stage-162ccd918698f53ef9ff7ba80091969d93aa789d.tar.bz2 stage-162ccd918698f53ef9ff7ba80091969d93aa789d.tar.xz stage-162ccd918698f53ef9ff7ba80091969d93aa789d.zip |
Situation code actually processes now.
Most of the AstNode types are unhandled yet.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 10 | ||||
-rw-r--r-- | src/game.h | 2 | ||||
-rw-r--r-- | src/gamebuilder.h | 2 | ||||
-rw-r--r-- | src/gamestate.cpp | 54 | ||||
-rw-r--r-- | src/gamestate.h | 7 | ||||
-rw-r--r-- | src/main.cpp | 7 |
6 files changed, 79 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index c2bbce4..6c980ee 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -24,6 +24,16 @@ Function *Game::getFunction( const Bu::String &sName ) | |||
24 | return hFunction.get( sName ); | 24 | return hFunction.get( sName ); |
25 | } | 25 | } |
26 | 26 | ||
27 | Variable Game::getParam( const Bu::String &sName ) const | ||
28 | { | ||
29 | return hGlobalParam.get( sName ); | ||
30 | } | ||
31 | |||
32 | Situation *Game::getSituation( const Bu::String &sName ) | ||
33 | { | ||
34 | return hSituation.get( sName ); | ||
35 | } | ||
36 | |||
27 | void Game::addFunction( Function *pFunc ) | 37 | void Game::addFunction( Function *pFunc ) |
28 | { | 38 | { |
29 | hFunction.insert( pFunc->getName(), pFunc ); | 39 | hFunction.insert( pFunc->getName(), pFunc ); |
@@ -17,6 +17,8 @@ public: | |||
17 | virtual ~Game(); | 17 | virtual ~Game(); |
18 | 18 | ||
19 | Function *getFunction( const Bu::String &sName ); | 19 | Function *getFunction( const Bu::String &sName ); |
20 | Variable getParam( const Bu::String &sName ) const; | ||
21 | Situation *getSituation( const Bu::String &sName ); | ||
20 | 22 | ||
21 | private: | 23 | private: |
22 | void addFunction( Function *pFunc ); | 24 | void addFunction( Function *pFunc ); |
diff --git a/src/gamebuilder.h b/src/gamebuilder.h index 9a0493f..50dcbb7 100644 --- a/src/gamebuilder.h +++ b/src/gamebuilder.h | |||
@@ -13,6 +13,8 @@ public: | |||
13 | GameBuilder(); | 13 | GameBuilder(); |
14 | virtual ~GameBuilder(); | 14 | virtual ~GameBuilder(); |
15 | 15 | ||
16 | class Game *getGame() { return pGame; } | ||
17 | |||
16 | void setLiteral( const Variable &v ); | 18 | void setLiteral( const Variable &v ); |
17 | void setGameParam( const Bu::String &sName ); | 19 | void setGameParam( const Bu::String &sName ); |
18 | 20 | ||
diff --git a/src/gamestate.cpp b/src/gamestate.cpp index 25b53b8..cd6414c 100644 --- a/src/gamestate.cpp +++ b/src/gamestate.cpp | |||
@@ -24,6 +24,28 @@ void GameState::parse( class AstBranch *pAst ) | |||
24 | delete lsLocal.peekPop(); | 24 | delete lsLocal.peekPop(); |
25 | } | 25 | } |
26 | 26 | ||
27 | void GameState::init() | ||
28 | { | ||
29 | Variable vStart = pGame->getParam("start"); | ||
30 | if( vStart.getType() != Variable::tSituation ) | ||
31 | throw Bu::ExceptionBase("game.start is not set to a situation name."); | ||
32 | |||
33 | gotoSituation( vStart.getString() ); | ||
34 | } | ||
35 | |||
36 | void GameState::gotoSituation( const Bu::String &sName ) | ||
37 | { | ||
38 | Situation *pSit = pGame->getSituation( sName ); | ||
39 | sCurSituation = sName; | ||
40 | if( !hsSituation.has( sName ) ) | ||
41 | { | ||
42 | hsSituation.insert( sName, new Scope() ); | ||
43 | pSit->exec( *this, Situation::modeSetup ); | ||
44 | } | ||
45 | |||
46 | pSit->exec( *this, Situation::modeEnter ); | ||
47 | } | ||
48 | |||
27 | void GameState::callFunction( const Bu::String &sName ) | 49 | void GameState::callFunction( const Bu::String &sName ) |
28 | { | 50 | { |
29 | pGame->getFunction( sName )->call( *this ); | 51 | pGame->getFunction( sName )->call( *this ); |
@@ -74,6 +96,21 @@ void GameState::setVariable( const Bu::String &sName, const Variable &v, | |||
74 | throw Bu::ExceptionBase("Really bad scopeid passed into setVariable"); | 96 | throw Bu::ExceptionBase("Really bad scopeid passed into setVariable"); |
75 | } | 97 | } |
76 | 98 | ||
99 | Variable GameState::deref( const Variable &src ) | ||
100 | { | ||
101 | if( src.getType() == Variable::tVariable ) | ||
102 | return getVariable( src.getString() ); | ||
103 | return src; | ||
104 | } | ||
105 | |||
106 | Variable GameState::popDeref() | ||
107 | { | ||
108 | Variable v = lStack.peekPop(); | ||
109 | if( v.getType() == Variable::tVariable ) | ||
110 | return getVariable( v.getString() ); | ||
111 | return v; | ||
112 | } | ||
113 | |||
77 | void GameState::parse( const AstBranch::NodeList &lCode ) | 114 | void GameState::parse( const AstBranch::NodeList &lCode ) |
78 | { | 115 | { |
79 | for( AstBranch::NodeList::const_iterator i = lCode.begin(); i; i++ ) | 116 | for( AstBranch::NodeList::const_iterator i = lCode.begin(); i; i++ ) |
@@ -88,9 +125,23 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
88 | case AstNode::tCompGtEq: | 125 | case AstNode::tCompGtEq: |
89 | case AstNode::tCompLtEq: | 126 | case AstNode::tCompLtEq: |
90 | case AstNode::tStore: | 127 | case AstNode::tStore: |
128 | { | ||
129 | Variable y = popDeref(); | ||
130 | Variable dst = pop(); | ||
131 | setVariable( dst.getString(), y ); | ||
132 | } | ||
133 | break; | ||
134 | |||
91 | case AstNode::tAnd: | 135 | case AstNode::tAnd: |
92 | case AstNode::tOr: | 136 | case AstNode::tOr: |
93 | case AstNode::tPlus: | 137 | case AstNode::tPlus: |
138 | { | ||
139 | Variable y = popDeref(); | ||
140 | Variable x = popDeref(); | ||
141 | lStack.push( x + y ); | ||
142 | } | ||
143 | break; | ||
144 | |||
94 | case AstNode::tMinus: | 145 | case AstNode::tMinus: |
95 | case AstNode::tDivide: | 146 | case AstNode::tDivide: |
96 | case AstNode::tMultiply: | 147 | case AstNode::tMultiply: |
@@ -103,9 +154,6 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
103 | 154 | ||
104 | // tLeafLiteral | 155 | // tLeafLiteral |
105 | case AstNode::tVarName: | 156 | case AstNode::tVarName: |
106 | lStack.push( dynamic_cast<const AstLeafLiteral *>(*i)->getValue() ); | ||
107 | break; | ||
108 | |||
109 | case AstNode::tLiteral: | 157 | case AstNode::tLiteral: |
110 | lStack.push( dynamic_cast<const AstLeafLiteral *>(*i)->getValue() ); | 158 | lStack.push( dynamic_cast<const AstLeafLiteral *>(*i)->getValue() ); |
111 | break; | 159 | break; |
diff --git a/src/gamestate.h b/src/gamestate.h index 7a8f81a..83d8594 100644 --- a/src/gamestate.h +++ b/src/gamestate.h | |||
@@ -15,7 +15,12 @@ public: | |||
15 | 15 | ||
16 | void parse( class AstBranch *pAst ); | 16 | void parse( class AstBranch *pAst ); |
17 | 17 | ||
18 | void init(); | ||
19 | |||
20 | void gotoSituation( const Bu::String &sName ); | ||
21 | |||
18 | Variable pop() { return lStack.peekPop(); } | 22 | Variable pop() { return lStack.peekPop(); } |
23 | Variable popDeref(); | ||
19 | void push( const Variable &v ) { lStack.push( v ); } | 24 | void push( const Variable &v ) { lStack.push( v ); } |
20 | 25 | ||
21 | void callFunction( const Bu::String &sName ); | 26 | void callFunction( const Bu::String &sName ); |
@@ -31,6 +36,8 @@ public: | |||
31 | Variable getVariable( const Bu::String &sName, ScopeId id=sidLocal ); | 36 | Variable getVariable( const Bu::String &sName, ScopeId id=sidLocal ); |
32 | void setVariable( const Bu::String &sName, const Variable &v, ScopeId id=sidLocal ); | 37 | void setVariable( const Bu::String &sName, const Variable &v, ScopeId id=sidLocal ); |
33 | 38 | ||
39 | Variable deref( const Variable &src ); | ||
40 | |||
34 | private: | 41 | private: |
35 | void parse( const AstBranch::NodeList &lCode ); | 42 | void parse( const AstBranch::NodeList &lCode ); |
36 | 43 | ||
diff --git a/src/main.cpp b/src/main.cpp index 609802c..8fe5247 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,4 +1,6 @@ | |||
1 | #include "gamebuilder.h" | 1 | #include "gamebuilder.h" |
2 | #include "game.h" | ||
3 | #include "gamestate.h" | ||
2 | #include "parser.tab.h" | 4 | #include "parser.tab.h" |
3 | 5 | ||
4 | typedef void *yyscan_t; | 6 | typedef void *yyscan_t; |
@@ -23,6 +25,11 @@ int main( int argc, char *argv[] ) | |||
23 | 25 | ||
24 | fclose( in ); | 26 | fclose( in ); |
25 | 27 | ||
28 | Game *pGame = bld.getGame(); | ||
29 | |||
30 | GameState gs( pGame ); | ||
31 | gs.init(); | ||
32 | |||
26 | return 0; | 33 | return 0; |
27 | } | 34 | } |
28 | 35 | ||