diff options
-rw-r--r-- | src/enums.h | 12 | ||||
-rw-r--r-- | src/gamebuilder.cpp | 6 | ||||
-rw-r--r-- | src/gamebuilder.h | 2 | ||||
-rw-r--r-- | src/gamestate.cpp | 65 | ||||
-rw-r--r-- | src/gamestate.h | 11 | ||||
-rw-r--r-- | src/parser.y | 8 | ||||
-rw-r--r-- | src/variable.cpp | 42 | ||||
-rw-r--r-- | src/variable.h | 15 | ||||
-rw-r--r-- | test.stage | 24 |
9 files changed, 139 insertions, 46 deletions
diff --git a/src/enums.h b/src/enums.h new file mode 100644 index 0000000..2577590 --- /dev/null +++ b/src/enums.h | |||
@@ -0,0 +1,12 @@ | |||
1 | #ifndef ENUMS_H | ||
2 | #define ENUMS_H | ||
3 | |||
4 | enum ScopeId | ||
5 | { | ||
6 | sidLocal, | ||
7 | sidGlobal, | ||
8 | sidPlayer, | ||
9 | sidSituation | ||
10 | }; | ||
11 | |||
12 | #endif | ||
diff --git a/src/gamebuilder.cpp b/src/gamebuilder.cpp index d1b4430..87389ff 100644 --- a/src/gamebuilder.cpp +++ b/src/gamebuilder.cpp | |||
@@ -61,7 +61,7 @@ void GameBuilder::endFunctionParams() | |||
61 | 61 | ||
62 | for( Bu::StringList::iterator i = lRev.begin(); i; i++ ) | 62 | for( Bu::StringList::iterator i = lRev.begin(); i; i++ ) |
63 | { | 63 | { |
64 | addVarRef( *i ); | 64 | addVarRef( *i, sidLocal ); |
65 | addNode( AstNode::tSwap ); | 65 | addNode( AstNode::tSwap ); |
66 | addNode( AstNode::tStore ); | 66 | addNode( AstNode::tStore ); |
67 | } | 67 | } |
@@ -128,11 +128,11 @@ void GameBuilder::addLiteral( const Variable &v ) | |||
128 | } | 128 | } |
129 | } | 129 | } |
130 | 130 | ||
131 | void GameBuilder::addVarRef( const Bu::String &sName ) | 131 | void GameBuilder::addVarRef( const Bu::String &sName, ScopeId sid ) |
132 | { | 132 | { |
133 | if( pCurNode ) | 133 | if( pCurNode ) |
134 | { | 134 | { |
135 | pCurNode->addNode( new AstLeafLiteral( AstNode::tVarName, Variable::newVariableName( sName ) ) ); | 135 | pCurNode->addNode( new AstLeafLiteral( AstNode::tVarName, Variable::newVariableName( sName, sid ) ) ); |
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
diff --git a/src/gamebuilder.h b/src/gamebuilder.h index e4ead71..9e40f48 100644 --- a/src/gamebuilder.h +++ b/src/gamebuilder.h | |||
@@ -31,7 +31,7 @@ public: | |||
31 | void addNode( AstNode::Type iType ); | 31 | void addNode( AstNode::Type iType ); |
32 | void closeNode(); | 32 | void closeNode(); |
33 | void addLiteral( const Variable &v ); | 33 | void addLiteral( const Variable &v ); |
34 | void addVarRef( const Bu::String &sName ); | 34 | void addVarRef( const Bu::String &sName, ScopeId sid ); |
35 | void addFuncCall( const Bu::String &sName ); | 35 | void addFuncCall( const Bu::String &sName ); |
36 | 36 | ||
37 | void beginGlobal(); | 37 | void beginGlobal(); |
diff --git a/src/gamestate.cpp b/src/gamestate.cpp index 14a7b53..3f09c3f 100644 --- a/src/gamestate.cpp +++ b/src/gamestate.cpp | |||
@@ -23,8 +23,10 @@ void GameState::parse( class AstBranch *pAst ) | |||
23 | throw Bu::ExceptionBase("Nope, nothing doing, you can't parse a non-scope AstBranch."); | 23 | throw Bu::ExceptionBase("Nope, nothing doing, you can't parse a non-scope AstBranch."); |
24 | 24 | ||
25 | lsLocal.push( new Scope() ); | 25 | lsLocal.push( new Scope() ); |
26 | int iDepth = lsLocal.getSize(); | ||
26 | parse( pAst->getNodeList() ); | 27 | parse( pAst->getNodeList() ); |
27 | delete lsLocal.peekPop(); | 28 | if( lsLocal.getSize() == iDepth ) |
29 | delete lsLocal.peekPop(); | ||
28 | } | 30 | } |
29 | 31 | ||
30 | void GameState::init() | 32 | void GameState::init() |
@@ -38,6 +40,11 @@ void GameState::init() | |||
38 | 40 | ||
39 | void GameState::gotoSituation( const Bu::String &sName ) | 41 | void GameState::gotoSituation( const Bu::String &sName ) |
40 | { | 42 | { |
43 | lStack.clear(); | ||
44 | for( ScopeList::iterator i = lsLocal.begin(); i; i++ ) | ||
45 | delete *i; | ||
46 | lsLocal.clear(); | ||
47 | |||
41 | Situation *pSit = pGame->getSituation( sName ); | 48 | Situation *pSit = pGame->getSituation( sName ); |
42 | sCurSituation = sName; | 49 | sCurSituation = sName; |
43 | if( !hsSituation.has( sName ) ) | 50 | if( !hsSituation.has( sName ) ) |
@@ -46,18 +53,22 @@ void GameState::gotoSituation( const Bu::String &sName ) | |||
46 | pSit->exec( *this, Situation::modeSetup ); | 53 | pSit->exec( *this, Situation::modeSetup ); |
47 | } | 54 | } |
48 | 55 | ||
56 | // This is here in case you use a goto in a setup mode | ||
57 | if( bEscape ) | ||
58 | return; | ||
59 | |||
49 | pSit->exec( *this, Situation::modeEnter ); | 60 | pSit->exec( *this, Situation::modeEnter ); |
50 | } | 61 | } |
51 | 62 | ||
52 | void GameState::callFunction( const Bu::String &sName ) | 63 | void GameState::callFunction( const Bu::String &sName ) |
53 | { | 64 | { |
54 | lsLocal.push( new Scope() ); | ||
55 | pGame->getFunction( sName )->call( *this ); | 65 | pGame->getFunction( sName )->call( *this ); |
56 | delete lsLocal.peekPop(); | ||
57 | } | 66 | } |
58 | 67 | ||
59 | Variable GameState::getVariable( const Bu::String &sName, ScopeId id ) | 68 | Variable GameState::getVariable( const Bu::String &sName, ScopeId id ) |
60 | { | 69 | { |
70 | try | ||
71 | { | ||
61 | switch( id ) | 72 | switch( id ) |
62 | { | 73 | { |
63 | case sidLocal: | 74 | case sidLocal: |
@@ -72,6 +83,13 @@ Variable GameState::getVariable( const Bu::String &sName, ScopeId id ) | |||
72 | case sidSituation: | 83 | case sidSituation: |
73 | return hsSituation.get( sCurSituation )->get( sName ); | 84 | return hsSituation.get( sCurSituation )->get( sName ); |
74 | } | 85 | } |
86 | } | ||
87 | catch( Bu::HashException &e ) | ||
88 | { | ||
89 | throw Bu::ExceptionBase("No %d variable named %s found.", | ||
90 | id, | ||
91 | sName.getStr() ); | ||
92 | } | ||
75 | 93 | ||
76 | throw Bu::ExceptionBase("Really bad scopeid passed into getVariable"); | 94 | throw Bu::ExceptionBase("Really bad scopeid passed into getVariable"); |
77 | } | 95 | } |
@@ -104,7 +122,10 @@ void GameState::setVariable( const Bu::String &sName, const Variable &v, | |||
104 | Variable GameState::deref( const Variable &src ) | 122 | Variable GameState::deref( const Variable &src ) |
105 | { | 123 | { |
106 | if( src.getType() == Variable::tVariable ) | 124 | if( src.getType() == Variable::tVariable ) |
107 | return getVariable( src.getString() ); | 125 | { |
126 | VariableRef r = src.getVariableRef(); | ||
127 | return getVariable( r.sName, r.sid ); | ||
128 | } | ||
108 | return src; | 129 | return src; |
109 | } | 130 | } |
110 | 131 | ||
@@ -112,12 +133,16 @@ Variable GameState::popDeref() | |||
112 | { | 133 | { |
113 | Variable v = lStack.peekPop(); | 134 | Variable v = lStack.peekPop(); |
114 | if( v.getType() == Variable::tVariable ) | 135 | if( v.getType() == Variable::tVariable ) |
115 | return getVariable( v.getString() ); | 136 | { |
137 | VariableRef r = v.getVariableRef(); | ||
138 | return getVariable( r.sName, r.sid ); | ||
139 | } | ||
116 | return v; | 140 | return v; |
117 | } | 141 | } |
118 | 142 | ||
119 | void GameState::parse( const AstBranch::NodeList &lCode ) | 143 | void GameState::parse( const AstBranch::NodeList &lCode ) |
120 | { | 144 | { |
145 | bEscape = false; | ||
121 | for( AstBranch::NodeList::const_iterator i = lCode.begin(); i; i++ ) | 146 | for( AstBranch::NodeList::const_iterator i = lCode.begin(); i; i++ ) |
122 | { | 147 | { |
123 | // sio << "Stack: " << lStack << sio.nl; | 148 | // sio << "Stack: " << lStack << sio.nl; |
@@ -176,7 +201,8 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
176 | { | 201 | { |
177 | Variable y = popDeref(); | 202 | Variable y = popDeref(); |
178 | Variable dst = pop(); | 203 | Variable dst = pop(); |
179 | setVariable( dst.getString(), y ); | 204 | VariableRef r = dst.getVariableRef(); |
205 | setVariable( r.sName, y, r.sid ); | ||
180 | } | 206 | } |
181 | break; | 207 | break; |
182 | 208 | ||
@@ -242,7 +268,8 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
242 | { | 268 | { |
243 | Variable y = popDeref(); | 269 | Variable y = popDeref(); |
244 | Variable x = pop(); | 270 | Variable x = pop(); |
245 | setVariable( x.getString(), getVariable( x.getString() ) + y ); | 271 | VariableRef r = x.getVariableRef(); |
272 | setVariable( r.sName, getVariable( r.sName, r.sid ) + y, r.sid ); | ||
246 | } | 273 | } |
247 | break; | 274 | break; |
248 | 275 | ||
@@ -250,7 +277,8 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
250 | { | 277 | { |
251 | Variable y = popDeref(); | 278 | Variable y = popDeref(); |
252 | Variable x = pop(); | 279 | Variable x = pop(); |
253 | setVariable( x.getString(), getVariable( x.getString() ) - y ); | 280 | VariableRef r = x.getVariableRef(); |
281 | setVariable( r.sName, getVariable( r.sName, r.sid ) - y, r.sid ); | ||
254 | } | 282 | } |
255 | break; | 283 | break; |
256 | 284 | ||
@@ -258,7 +286,8 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
258 | { | 286 | { |
259 | Variable y = popDeref(); | 287 | Variable y = popDeref(); |
260 | Variable x = pop(); | 288 | Variable x = pop(); |
261 | setVariable( x.getString(), getVariable( x.getString() ) / y ); | 289 | VariableRef r = x.getVariableRef(); |
290 | setVariable( r.sName, getVariable( r.sName, r.sid ) / y, r.sid ); | ||
262 | } | 291 | } |
263 | break; | 292 | break; |
264 | 293 | ||
@@ -266,7 +295,8 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
266 | { | 295 | { |
267 | Variable y = popDeref(); | 296 | Variable y = popDeref(); |
268 | Variable x = pop(); | 297 | Variable x = pop(); |
269 | setVariable( x.getString(), getVariable( x.getString() ) * y ); | 298 | VariableRef r = x.getVariableRef(); |
299 | setVariable( r.sName, getVariable( r.sName, r.sid ) * y, r.sid ); | ||
270 | } | 300 | } |
271 | break; | 301 | break; |
272 | 302 | ||
@@ -276,6 +306,16 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
276 | 306 | ||
277 | case AstNode::tIn: | 307 | case AstNode::tIn: |
278 | case AstNode::tGoto: | 308 | case AstNode::tGoto: |
309 | { | ||
310 | Variable x = popDeref(); | ||
311 | if( x.getType() != Variable::tSituation ) | ||
312 | throw Bu::ExceptionBase("You cannot goto anything but a situation."); | ||
313 | gotoSituation( x.getString() ); | ||
314 | bEscape = true; | ||
315 | return; | ||
316 | } | ||
317 | break; | ||
318 | |||
279 | case AstNode::tSwap: | 319 | case AstNode::tSwap: |
280 | { | 320 | { |
281 | Variable y = pop(); | 321 | Variable y = pop(); |
@@ -329,6 +369,11 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
329 | case AstNode::tWhile: | 369 | case AstNode::tWhile: |
330 | break; | 370 | break; |
331 | } | 371 | } |
372 | |||
373 | if( bEscape ) | ||
374 | { | ||
375 | return; | ||
376 | } | ||
332 | } | 377 | } |
333 | } | 378 | } |
334 | 379 | ||
diff --git a/src/gamestate.h b/src/gamestate.h index 83d8594..6000419 100644 --- a/src/gamestate.h +++ b/src/gamestate.h | |||
@@ -4,6 +4,7 @@ | |||
4 | #include "astbranch.h" | 4 | #include "astbranch.h" |
5 | #include "variable.h" | 5 | #include "variable.h" |
6 | #include "scope.h" | 6 | #include "scope.h" |
7 | #include "enums.h" | ||
7 | 8 | ||
8 | class Game; | 9 | class Game; |
9 | 10 | ||
@@ -25,14 +26,6 @@ public: | |||
25 | 26 | ||
26 | void callFunction( const Bu::String &sName ); | 27 | void callFunction( const Bu::String &sName ); |
27 | 28 | ||
28 | enum ScopeId | ||
29 | { | ||
30 | sidLocal, | ||
31 | sidGlobal, | ||
32 | sidPlayer, | ||
33 | sidSituation | ||
34 | }; | ||
35 | |||
36 | Variable getVariable( const Bu::String &sName, ScopeId id=sidLocal ); | 29 | Variable getVariable( const Bu::String &sName, ScopeId id=sidLocal ); |
37 | void setVariable( const Bu::String &sName, const Variable &v, ScopeId id=sidLocal ); | 30 | void setVariable( const Bu::String &sName, const Variable &v, ScopeId id=sidLocal ); |
38 | 31 | ||
@@ -51,6 +44,8 @@ private: | |||
51 | ScopeHash hsSituation; | 44 | ScopeHash hsSituation; |
52 | Bu::String sCurSituation; | 45 | Bu::String sCurSituation; |
53 | 46 | ||
47 | bool bEscape; | ||
48 | |||
54 | VariableList lStack; | 49 | VariableList lStack; |
55 | }; | 50 | }; |
56 | 51 | ||
diff --git a/src/parser.y b/src/parser.y index ccb0c97..484fd25 100644 --- a/src/parser.y +++ b/src/parser.y | |||
@@ -188,10 +188,10 @@ ifnext: | |||
188 | | tokElse { bld.addNode( AstNode::tScope ); } ifbase | 188 | | tokElse { bld.addNode( AstNode::tScope ); } ifbase |
189 | ; | 189 | ; |
190 | 190 | ||
191 | varRef: tokIdent { bld.addVarRef( *($1) ); } | 191 | varRef: tokIdent { bld.addVarRef( *($1), sidLocal ); } |
192 | | tokPlayer '.' tokIdent | 192 | | tokPlayer '.' tokIdent { bld.addVarRef( *($3), sidPlayer ); } |
193 | | tokGlobal '.' tokIdent | 193 | | tokGlobal '.' tokIdent { bld.addVarRef( *($3), sidGlobal ); } |
194 | | tokSituation '.' tokIdent | 194 | | tokSituation '.' tokIdent { bld.addVarRef( *($3), sidSituation ); } |
195 | ; | 195 | ; |
196 | 196 | ||
197 | literal: tokInt { bld.addLiteral( Variable( $1 ) ); } | 197 | literal: tokInt { bld.addLiteral( Variable( $1 ) ); } |
diff --git a/src/variable.cpp b/src/variable.cpp index 5e2462c..4c5ca4c 100644 --- a/src/variable.cpp +++ b/src/variable.cpp | |||
@@ -4,6 +4,11 @@ | |||
4 | #include <stdlib.h> | 4 | #include <stdlib.h> |
5 | 5 | ||
6 | typedef Bu::ExceptionBase VariableException; | 6 | typedef Bu::ExceptionBase VariableException; |
7 | |||
8 | bool VariableRef::operator==( const VariableRef &rhs ) const | ||
9 | { | ||
10 | return sid == rhs.sid && sName == rhs.sName; | ||
11 | } | ||
7 | 12 | ||
8 | Variable::Variable() : | 13 | Variable::Variable() : |
9 | eType( tNull ), | 14 | eType( tNull ), |
@@ -62,10 +67,11 @@ Variable Variable::newSituationName( const Bu::String &s ) | |||
62 | return v; | 67 | return v; |
63 | } | 68 | } |
64 | 69 | ||
65 | Variable Variable::newVariableName( const Bu::String &s ) | 70 | Variable Variable::newVariableName( const Bu::String &s, ScopeId sid ) |
66 | { | 71 | { |
67 | Variable v( tVariable ); | 72 | Variable v( tVariable ); |
68 | (*v.sValue) = s; | 73 | v.rValue->sName = s; |
74 | v.rValue->sid = sid; | ||
69 | return v; | 75 | return v; |
70 | } | 76 | } |
71 | 77 | ||
@@ -86,9 +92,16 @@ double Variable::getFloat() const | |||
86 | 92 | ||
87 | Bu::String Variable::getString() const | 93 | Bu::String Variable::getString() const |
88 | { | 94 | { |
95 | if( eType != tString && eType != tSituation ) | ||
96 | throw Bu::ExceptionBase("That's not a string."); | ||
89 | return *sValue; | 97 | return *sValue; |
90 | } | 98 | } |
91 | 99 | ||
100 | VariableRef Variable::getVariableRef() const | ||
101 | { | ||
102 | return *rValue; | ||
103 | } | ||
104 | |||
92 | Variable Variable::to( Type e ) const | 105 | Variable Variable::to( Type e ) const |
93 | { | 106 | { |
94 | if( e == eType ) | 107 | if( e == eType ) |
@@ -222,10 +235,13 @@ Variable &Variable::operator=( const Variable &rhs ) | |||
222 | 235 | ||
223 | case tString: | 236 | case tString: |
224 | case tSituation: | 237 | case tSituation: |
225 | case tVariable: | ||
226 | (*sValue) = *rhs.sValue; | 238 | (*sValue) = *rhs.sValue; |
227 | break; | 239 | break; |
228 | 240 | ||
241 | case tVariable: | ||
242 | (*rValue) = *rhs.rValue; | ||
243 | break; | ||
244 | |||
229 | case tList: | 245 | case tList: |
230 | (*lValue) = *rhs.lValue; | 246 | (*lValue) = *rhs.lValue; |
231 | break; | 247 | break; |
@@ -527,8 +543,10 @@ bool Variable::operator==( const Variable &rhs ) const | |||
527 | 543 | ||
528 | case tString: | 544 | case tString: |
529 | case tSituation: | 545 | case tSituation: |
530 | case tVariable: | ||
531 | return (*sValue) == (*rhs.sValue); | 546 | return (*sValue) == (*rhs.sValue); |
547 | |||
548 | case tVariable: | ||
549 | return (*rValue) == (*rhs.rValue); | ||
532 | 550 | ||
533 | case tList: | 551 | case tList: |
534 | return (*lValue) == (*rhs.lValue); | 552 | return (*lValue) == (*rhs.lValue); |
@@ -678,9 +696,12 @@ void Variable::initType() | |||
678 | { | 696 | { |
679 | case tString: | 697 | case tString: |
680 | case tSituation: | 698 | case tSituation: |
681 | case tVariable: | ||
682 | sValue = new Bu::String(); | 699 | sValue = new Bu::String(); |
683 | break; | 700 | break; |
701 | |||
702 | case tVariable: | ||
703 | rValue = new VariableRef(); | ||
704 | break; | ||
684 | 705 | ||
685 | case tList: | 706 | case tList: |
686 | lValue = new VList(); | 707 | lValue = new VList(); |
@@ -698,9 +719,12 @@ void Variable::deinitType() | |||
698 | { | 719 | { |
699 | case tString: | 720 | case tString: |
700 | case tSituation: | 721 | case tSituation: |
701 | case tVariable: | ||
702 | delete sValue; | 722 | delete sValue; |
703 | break; | 723 | break; |
724 | |||
725 | case tVariable: | ||
726 | delete rValue; | ||
727 | break; | ||
704 | 728 | ||
705 | case tList: | 729 | case tList: |
706 | delete lValue; | 730 | delete lValue; |
@@ -729,8 +753,10 @@ template<> uint32_t Bu::__calcHashCode<Variable>( const Variable &k ) | |||
729 | 753 | ||
730 | case Variable::tString: | 754 | case Variable::tString: |
731 | case Variable::tSituation: | 755 | case Variable::tSituation: |
732 | case Variable::tVariable: | ||
733 | return Bu::__calcHashCode( *k.sValue ); | 756 | return Bu::__calcHashCode( *k.sValue ); |
757 | |||
758 | case Variable::tVariable: | ||
759 | throw VariableException("You cannot use a variable ref as a key in a dictionary."); | ||
734 | 760 | ||
735 | case Variable::tList: | 761 | case Variable::tList: |
736 | throw VariableException("You cannot use a list as a key in a dictionary."); | 762 | throw VariableException("You cannot use a list as a key in a dictionary."); |
@@ -767,7 +793,7 @@ Bu::Formatter &operator<<( Bu::Formatter &f, const Variable &v ) | |||
767 | return f << "<<" << *v.sValue << ">>"; | 793 | return f << "<<" << *v.sValue << ">>"; |
768 | 794 | ||
769 | case Variable::tVariable: | 795 | case Variable::tVariable: |
770 | return f << "(varref:\"" << *v.sValue << "\")"; | 796 | return f << "(varref:\"" << v.rValue->sName << "\")"; |
771 | 797 | ||
772 | case Variable::tList: | 798 | case Variable::tList: |
773 | return f << *v.lValue; | 799 | return f << *v.lValue; |
diff --git a/src/variable.h b/src/variable.h index 42dd865..7f482a3 100644 --- a/src/variable.h +++ b/src/variable.h | |||
@@ -6,6 +6,17 @@ | |||
6 | #include <bu/string.h> | 6 | #include <bu/string.h> |
7 | #include <bu/hash.h> | 7 | #include <bu/hash.h> |
8 | 8 | ||
9 | #include "enums.h" | ||
10 | |||
11 | class VariableRef | ||
12 | { | ||
13 | public: | ||
14 | ScopeId sid; | ||
15 | Bu::String sName; | ||
16 | |||
17 | bool operator==( const VariableRef &rhs ) const; | ||
18 | }; | ||
19 | |||
9 | class Variable | 20 | class Variable |
10 | { | 21 | { |
11 | friend uint32_t Bu::__calcHashCode<Variable>( const Variable &k ); | 22 | friend uint32_t Bu::__calcHashCode<Variable>( const Variable &k ); |
@@ -35,7 +46,7 @@ public: | |||
35 | virtual ~Variable(); | 46 | virtual ~Variable(); |
36 | 47 | ||
37 | static Variable newSituationName( const Bu::String &s ); | 48 | static Variable newSituationName( const Bu::String &s ); |
38 | static Variable newVariableName( const Bu::String &s ); | 49 | static Variable newVariableName( const Bu::String &s, ScopeId sid ); |
39 | 50 | ||
40 | Type getType() const { return eType; } | 51 | Type getType() const { return eType; } |
41 | 52 | ||
@@ -43,6 +54,7 @@ public: | |||
43 | int64_t getInt() const; | 54 | int64_t getInt() const; |
44 | double getFloat() const; | 55 | double getFloat() const; |
45 | Bu::String getString() const; | 56 | Bu::String getString() const; |
57 | VariableRef getVariableRef() const; | ||
46 | 58 | ||
47 | Variable to( Type e ) const; | 59 | Variable to( Type e ) const; |
48 | 60 | ||
@@ -81,6 +93,7 @@ private: | |||
81 | Bu::String *sValue; | 93 | Bu::String *sValue; |
82 | VList *lValue; | 94 | VList *lValue; |
83 | VHash *hValue; | 95 | VHash *hValue; |
96 | VariableRef *rValue; | ||
84 | }; | 97 | }; |
85 | }; | 98 | }; |
86 | 99 | ||
@@ -26,22 +26,24 @@ function sillyDisplay( txt, extra ) | |||
26 | } | 26 | } |
27 | } | 27 | } |
28 | 28 | ||
29 | function myGoto( txt ) | ||
30 | { | ||
31 | display( txt ); | ||
32 | goto( txt ); | ||
33 | } | ||
34 | |||
29 | situation <<start>> | 35 | situation <<start>> |
30 | { | 36 | { |
31 | setup | 37 | setup |
32 | { | 38 | { |
33 | name = "Bob"; | 39 | player.name = "Bob"; |
40 | name = player.name + "o"; | ||
34 | name += " The Man"; | 41 | name += " The Man"; |
35 | display("This is the setup phase for start, " + name); | 42 | display("This is the setup phase for start, " + name); |
36 | display( 5 <= 1 ); | 43 | sillyDisplay( "Hello", name == player.name ); |
37 | display( 1 <= 1 ); | 44 | |
38 | display( 0 <= 1 ); | 45 | myGoto( <<stuff>> ); |
39 | sillyDisplay( "Hello", true ); | 46 | display("You shouldn't see this."); |
40 | |||
41 | if name == "Bob The Man" then | ||
42 | { | ||
43 | display("You are bob"); | ||
44 | } | ||
45 | } | 47 | } |
46 | 48 | ||
47 | enter | 49 | enter |
@@ -54,6 +56,6 @@ situation <<stuff>> | |||
54 | { | 56 | { |
55 | enter | 57 | enter |
56 | { | 58 | { |
57 | display('''Entered stuff'''); | 59 | display('''Entered stuff''' + player.name); |
58 | } | 60 | } |
59 | } | 61 | } |