diff options
Diffstat (limited to 'demo.stage')
-rw-r--r-- | demo.stage | 116 |
1 files changed, 93 insertions, 23 deletions
@@ -7,65 +7,135 @@ game.start = <<start>>; | |||
7 | 7 | ||
8 | global | 8 | global |
9 | { | 9 | { |
10 | command: "take" item | 10 | command: "go" dir |
11 | { | 11 | { |
12 | if item in situation.items then | 12 | if exists(situation.exits) then |
13 | { | 13 | { |
14 | player.inventory += item; | 14 | if dir in situation.exits then |
15 | situation.items -= item; | 15 | { |
16 | display('''You pickup the ''' + item + | 16 | goto( situation.exits[dir] ); |
17 | ''' and put it in your pocket.'''); | 17 | } |
18 | } | ||
19 | else | ||
20 | { | ||
21 | display('''You don't see anything like that here.'''); | ||
22 | } | 18 | } |
19 | display('''You're not really sure how to do that...'''); | ||
23 | } | 20 | } |
24 | 21 | ||
25 | command: "use" item | 22 | command: "exits" |
26 | { | 23 | { |
27 | if not item in player.inventory then | 24 | if exists(situation.exits) then |
28 | { | 25 | { |
29 | display('''You don't have anything like that in your pocket.'''); | 26 | out = "Obvious exits are: "; |
27 | bFirst = true; | ||
28 | for each dir : dest in situation.exits do | ||
29 | { | ||
30 | if bFirst then | ||
31 | { | ||
32 | bFirst = false; | ||
33 | } | ||
34 | else | ||
35 | { | ||
36 | out += ", "; | ||
37 | } | ||
38 | out += dir; | ||
39 | } | ||
40 | display( out ); | ||
30 | } | 41 | } |
31 | else | 42 | else |
32 | { | 43 | { |
44 | display("There are no obvious exits."); | ||
33 | } | 45 | } |
34 | } | 46 | } |
47 | |||
48 | // You should always have a global exit, quit, escape, something for | ||
49 | // dev-testing at least. | ||
50 | command: "exit" | ||
51 | { | ||
52 | exit(); | ||
53 | } | ||
54 | } | ||
55 | |||
56 | function square( x ) | ||
57 | { | ||
58 | return( x*x ); | ||
35 | } | 59 | } |
36 | 60 | ||
37 | situation <<main>> | 61 | function sillyDisplay( txt, extra ) |
38 | { | 62 | { |
39 | command: "there" hi | 63 | display("!~! " + txt + " !~!"); |
64 | if extra then | ||
40 | { | 65 | { |
66 | display("And then some extra!"); | ||
41 | } | 67 | } |
68 | else | ||
69 | { | ||
70 | display("...no extra for you"); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | function myGoto( txt ) | ||
75 | { | ||
76 | display( txt ); | ||
77 | goto( txt ); | ||
78 | } | ||
79 | |||
80 | function getThing() | ||
81 | { | ||
82 | display( situation.thing ); | ||
83 | } | ||
84 | |||
85 | situation <<start>> | ||
86 | { | ||
42 | setup | 87 | setup |
43 | { | 88 | { |
44 | player.inventory = []; | 89 | goto( <<diningRoom>> ); |
45 | } | 90 | } |
91 | |||
46 | enter | 92 | enter |
47 | { | 93 | { |
48 | } | 94 | } |
49 | } | 95 | } |
50 | 96 | ||
51 | function hello() | 97 | situation <<diningRoom>> |
52 | { | 98 | { |
53 | bob = 55 * 2 + 1; | 99 | setup |
100 | { | ||
101 | situation.exits = { | ||
102 | 'south': <<livingRoom>>, | ||
103 | 'east': <<kitchen>> | ||
104 | }; | ||
105 | } | ||
106 | enter | ||
107 | { | ||
108 | display('''You are in the dining room, it's very nice and warm. There | ||
109 | is a big table and...stuff. Looks like the living room is south, and | ||
110 | the kitchen is to the east.'''); | ||
111 | } | ||
54 | } | 112 | } |
55 | 113 | ||
56 | situation <<start>> | 114 | situation <<livingRoom>> |
57 | { | 115 | { |
116 | setup | ||
117 | { | ||
118 | situation.exits = { | ||
119 | 'north': <<diningRoom>> | ||
120 | }; | ||
121 | } | ||
58 | enter | 122 | enter |
59 | { | 123 | { |
60 | display('''You are here, there is a wrench sitting on the table.'''); | 124 | display('''Living room!'''); |
61 | test("use", bob ); | ||
62 | } | 125 | } |
63 | } | 126 | } |
64 | 127 | ||
65 | situation <<end>> | 128 | situation <<kitchen>> |
66 | { | 129 | { |
130 | setup | ||
131 | { | ||
132 | situation.exits = { | ||
133 | 'west': <<diningRoom>> | ||
134 | }; | ||
135 | } | ||
136 | |||
67 | enter | 137 | enter |
68 | { | 138 | { |
69 | goto( <<start>> ); | 139 | display('''Kitchen!'''); |
70 | } | 140 | } |
71 | } | 141 | } |