diff options
Diffstat (limited to 'test.stage')
-rw-r--r-- | test.stage | 129 |
1 files changed, 13 insertions, 116 deletions
@@ -1,5 +1,5 @@ | |||
1 | 1 | ||
2 | game.title = "Demo game"; | 2 | game.title = "Code Test"; |
3 | game.author = "Mike Buland"; | 3 | game.author = "Mike Buland"; |
4 | game.version = 1; | 4 | game.version = 1; |
5 | game.revision = 0; | 5 | game.revision = 0; |
@@ -7,135 +7,32 @@ game.start = <<start>>; | |||
7 | 7 | ||
8 | global | 8 | global |
9 | { | 9 | { |
10 | command: "go" dir | ||
11 | { | ||
12 | if exists(situation.exits) then | ||
13 | { | ||
14 | if dir in situation.exits then | ||
15 | { | ||
16 | goto( situation.exits[dir] ); | ||
17 | } | ||
18 | } | ||
19 | display('''You're not really sure how to do that...'''); | ||
20 | } | ||
21 | |||
22 | command: "exits" | ||
23 | { | ||
24 | if exists(situation.exits) then | ||
25 | { | ||
26 | out = "Obvious exits are: "; | ||
27 | bFirst = true; | ||
28 | for each dir : dest in situation.exits do | ||
29 | { | ||
30 | if bFirst then | ||
31 | { | ||
32 | bFirst = false; | ||
33 | } | ||
34 | else | ||
35 | { | ||
36 | out += ", "; | ||
37 | } | ||
38 | out += dir; | ||
39 | } | ||
40 | display( out ); | ||
41 | } | ||
42 | else | ||
43 | { | ||
44 | display("There are no obvious exits."); | ||
45 | } | ||
46 | } | ||
47 | |||
48 | // You should always have a global exit, quit, escape, something for | ||
49 | // dev-testing at least. | ||
50 | command: "exit" | 10 | command: "exit" |
51 | { | 11 | { |
52 | exit(); | 12 | exit(); |
53 | } | 13 | } |
54 | } | 14 | } |
55 | 15 | ||
56 | function square( x ) | ||
57 | { | ||
58 | return( x*x ); | ||
59 | } | ||
60 | |||
61 | function sillyDisplay( txt, extra ) | ||
62 | { | ||
63 | display("!~! " + txt + " !~!"); | ||
64 | if extra then | ||
65 | { | ||
66 | display("And then some extra!"); | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | display("...no extra for you"); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | function myGoto( txt ) | ||
75 | { | ||
76 | display( txt ); | ||
77 | goto( txt ); | ||
78 | } | ||
79 | |||
80 | function getThing() | ||
81 | { | ||
82 | display( situation.thing ); | ||
83 | } | ||
84 | |||
85 | situation <<start>> | 16 | situation <<start>> |
86 | { | 17 | { |
87 | setup | 18 | setup |
88 | { | 19 | { |
89 | goto( <<diningRoom>> ); | 20 | dict = {1: "Hello"}; |
90 | } | 21 | dict['bob'] = 'yup'; |
91 | 22 | display( dict ); | |
92 | enter | 23 | dict -= 1; |
93 | { | 24 | display( dict ); |
94 | } | 25 | |
95 | } | 26 | lst = [55]; |
96 | 27 | lst += 112; | |
97 | situation <<diningRoom>> | 28 | display( lst ); |
98 | { | 29 | lst -= 55; |
99 | setup | 30 | display( lst ); |
100 | { | 31 | exit(); |
101 | situation.exits = { | ||
102 | 'south': <<livingRoom>>, | ||
103 | 'east': <<kitchen>> | ||
104 | }; | ||
105 | } | ||
106 | enter | ||
107 | { | ||
108 | display('''You are in the dining room, it's very nice and warm. There | ||
109 | is a big table and...stuff. Looks like the living room is south, and | ||
110 | the kitchen is to the east.'''); | ||
111 | } | 32 | } |
112 | } | ||
113 | 33 | ||
114 | situation <<livingRoom>> | ||
115 | { | ||
116 | setup | ||
117 | { | ||
118 | situation.exits = { | ||
119 | 'north': <<diningRoom>> | ||
120 | }; | ||
121 | } | ||
122 | enter | 34 | enter |
123 | { | 35 | { |
124 | display('''Living room!'''); | ||
125 | } | 36 | } |
126 | } | 37 | } |
127 | 38 | ||
128 | situation <<kitchen>> | ||
129 | { | ||
130 | setup | ||
131 | { | ||
132 | situation.exits = { | ||
133 | 'west': <<diningRoom>> | ||
134 | }; | ||
135 | } | ||
136 | |||
137 | enter | ||
138 | { | ||
139 | display('''Kitchen!'''); | ||
140 | } | ||
141 | } | ||