Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-07 | Goto was confused.HEADmain | Mike Buland | |
The variable was being reset, then used by reference as the next destination. Confusing to debug. | |||
2012-02-08 | Added function count(). | Mike Buland | |
2012-02-08 | Everything seems to work now, goto, return, etc. | Mike Buland | |
2012-02-06 | exists() and delete() are now operators. | Mike Buland | |
2012-01-18 | Added functions join, string, and keys. | Mike Buland | |
2012-01-18 | Interface system works. | Mike Buland | |
2012-01-03 | New functions, fixes, and a working bloodfields. | Mike Buland | |
2011-12-31 | Random function added, other fixes. | Mike Buland | |
2011-12-30 | return, exit, lists added. You can't index them. | Mike Buland | |
They're linked lists right now, maybe that's not really what I want long-term, but it'll work for now... | |||
2011-12-30 | Looks like commands work, mostly. | Mike Buland | |
2011-12-30 | Functions exists/delete work now. | Mike Buland | |
2011-12-29 | Situation code actually processes now. | Mike Buland | |
Most of the AstNode types are unhandled yet. | |||
2011-12-29 | Functions can be called now, at least manually. | Mike Buland | |
A little more work needs to be done before they're being called from code correctly. | |||
2011-12-29 | Getting close to realy running. | Mike Buland | |
2011-12-23 | The game is actually being built now. | Mike Buland | |