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game.title = "Demo game";
game.author = "Mike Buland";
game.version = 1;
game.revision = 0;
game.start = <<start>>;

global
{
	command: "go" dir
	{
		if exists(situation.exits) then
		{
			if dir in situation.exits then
			{
				goto( situation.exits[dir] );
			}
		}
		display('''You're not really sure how to do that...''');
	}

	command: "exits"
	{
		if exists(situation.exits) then
		{
			out = "Obvious exits are: ";
			bFirst = true;
			for each dir : dest in situation.exits do
			{
				if bFirst then
				{
					bFirst = false;
				}
				else
				{
					out += ", ";
				}
				out += dir;
			}
			display( out );
		}
		else
		{
			display("There are no obvious exits.");
		}
	}

	command: "take" item
	{
		if exists(situation.items) then
		{
			if item in situation.items then
			{
				situation.items -= item;
				player.inventory += item;
				display("You take the " + item);
				return();
			}
		}
		display("You don't see that anywhere.");
	}

	command: "inventory"
	{
		out = 'You are carrying: ';
		for each item in player.inventory do
		{
			out += " " + item;
		}
		display( out );
	}

	// You should always have a global exit, quit, escape, something for
	// dev-testing at least.
	command: "exit"
	{
		exit();
	}
}

situation <<start>>
{
	setup
	{
		player.inventory = [];
		goto( <<diningRoom>> );
	}

	enter
	{
	}
}

situation <<diningRoom>>
{
	setup
	{
		situation.exits = {
			'south': <<livingRoom>>,
			'east': <<kitchen>>
		};
		situation.items = ['postcard'];
	}
	enter
	{
		display('''You are in the dining room, it's very nice and warm.  There
		is a big table and...stuff.  Looks like the living room is south, and
		the kitchen is to the east.''');
	}
}

situation <<livingRoom>>
{
	setup
	{
		situation.exits = {
			'north': <<diningRoom>>
		};
	}
	enter
	{
		display('''Living room!''');
	}
}

situation <<kitchen>>
{
	command: "open" "cupboard"
	{
		if not situation.bCupboardOpen then
		{
			situation.bCupboardOpen = true;
			if "pan" in situation.cupboardItems then
			{
				display("You open the cupboard, it's mostly empty.  There is a
					single frying pan inside.");
				situation.cupboardItems -= "pan";
				situation.items += "pan";

			}
			else
			{
				display("You open the cupboard, it's empty.");
			}
		}
		else
		{
			display("The cupboard is already open.");
		}
	}

	setup
	{
		situation.exits = {
			'west': <<diningRoom>>
		};
		situation.bCupboardOpen = false;
		situation.cupboardItems = ['pan'];
		situation.items = [];
	}

	enter
	{
		display('''You are standing in the kitchen.  There is an electric
		range, a microwave, cupboards, a fridge, and a window.''');
	}
}