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#ifndef COMMAND_H
#define COMMAND_H

#include <bu/string.h>

class Command
{
public:
	Command();
	virtual ~Command();

	Bu::String getRoot() const { return lChunks.first().sValue; }

	void addLiteral( const Bu::String &sValue );
	void addParam( const Bu::String &sValue );

	/**
	 * Get the list of parameters IN REVERSE ORDER.
	 */
	Bu::StringList getParamList() const;

	void setAst( class AstBranch *pAst );

	void print();

	bool matches( const Bu::StringList &lCmd );
	void exec( class GameState &gState, const Bu::StringList &lCmd );

private:
	class Chunk
	{
	public:
		Chunk( bool bLiteral, const Bu::String &sValue ) :
			bLiteral( bLiteral ), sValue( sValue )
		{
		}

		bool bLiteral;
		Bu::String sValue;
	};

	typedef Bu::List<Chunk> ChunkList;
	ChunkList lChunks;

	class AstBranch *pAst;
};

#endif