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#include "commandset.h"

#include "command.h"

#include <bu/sio.h>
using namespace Bu;

CommandSet::CommandSet()
{
}

CommandSet::~CommandSet()
{
	for( CommandList::iterator i = lCommand.begin(); i; i++ )
	{
		delete (*i);
	}
}

void CommandSet::addCommand( class Command *pCmd )
{
	lCommand.append( pCmd );
}

bool CommandSet::dispatch( class GameState &gState, const Bu::StringList &lCmd )
{
	for( CommandList::iterator i = lCommand.begin(); i; i++ )
	{
		if( (*i)->matches( lCmd ) )
		{
			(*i)->exec( gState, lCmd );
			return true;
		}
	}

	return false;
}

void CommandSet::exec( class GameState &gState, int idx )
{
	CommandList::iterator i = lCommand.begin()+idx;
	(*i)->exec( gState, Bu::StringList() );
}