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#include "functioncount.h"
#include "gamestate.h"
FunctionCount::FunctionCount()
{
}
FunctionCount::~FunctionCount()
{
}
void FunctionCount::call( class GameState &gState )
{
Variable v = gState.popDeref();
switch( v.getType() )
{
case Variable::tList:
gState.push( (int64_t)v.getList().getSize() );
break;
case Variable::tDictionary:
gState.push( (int64_t)v.getHash().getSize() );
break;
case Variable::tString:
gState.push( (int64_t)v.getString().getSize() );
break;
default:
gState.push( Variable( Variable::tNull ) );
break;
}
}
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