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#ifndef FUNCTION_DEBUG_STRING_H
#define FUNCTION_DEBUG_STRING_H
#include "function.h"
class FunctionDebugString : public Function
{
public:
FunctionDebugString();
virtual ~FunctionDebugString();
virtual Bu::String getName() const { return "debugString"; }
virtual void call( class GameState &gState );
private:
Bu::String format( const Bu::String &sSrc );
};
#endif
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