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#include "functiondelete.h"
#include "gamestate.h"
FunctionDelete::FunctionDelete()
{
}
FunctionDelete::~FunctionDelete()
{
}
void FunctionDelete::call( class GameState &gState )
{
Variable v = gState.pop();
VariableRef r = v.getVariableRef();
gState.delVariable( r.sName, r.sid );
gState.push( Variable( Variable::tNull ) );
}
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