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#include "functiondisplay.h"
#include "smlnode.h"
#include <bu/sio.h>
#include "gamestate.h"
#include "interface.h"
using namespace Bu;
FunctionDisplay::FunctionDisplay()
{
}
FunctionDisplay::~FunctionDisplay()
{
}
void FunctionDisplay::call( class GameState &gState )
{
Bu::String s = gState.popDeref().to( Variable::tString ).getString();
SmlNode *pNode = SmlNode::parse( s );
gState.getInterface()->display( pNode );
delete pNode;
/*
Variable v = gState.popDeref();
sio << "Display: " << v << sio.nl;
*/
}
Bu::String FunctionDisplay::format( const Bu::String &sSrc )
{
Bu::String sRet;
bool bWs = true;
Bu::String::const_iterator i = sSrc.begin();
while( i )
{
for(; i; i++ )
{
if( *i != ' ' && *i != '\t' && *i != '\n' && *i != '\r' )
break;
}
for(; i; i++ )
{
if( i == ' ' || i == '\t' || *i == '\n' || *i == '\r' )
{
sRet.append(' ');
break;
}
sRet.append( *i );
}
}
return sRet;
}
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