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#include "functiondisplay.h"

#include <bu/sio.h>
#include "gamestate.h"

using namespace Bu;

FunctionDisplay::FunctionDisplay()
{
}

FunctionDisplay::~FunctionDisplay()
{
}

Variable FunctionDisplay::call( class GameState &gState )
{
	Variable v = gState.pop();
	sio << "Display:  " << v << sio.nl;
}