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#include "functiondisplay.h"

#include "smlnode.h"
#include <bu/sio.h>
#include "gamestate.h"
#include "interface.h"

using namespace Bu;

FunctionDisplay::FunctionDisplay()
{
}

FunctionDisplay::~FunctionDisplay()
{
}

void FunctionDisplay::call( class GameState &gState )
{
	Bu::String s = gState.popDeref().to( Variable::tString ).getString();
	SmlNode *pNode = SmlNode::parse( s );
	gState.getInterface()->display( pNode );
	delete pNode;

/*
	Variable v = gState.popDeref();
	sio << "Display:  " << v << sio.nl;
	*/
}

Bu::String FunctionDisplay::format( const Bu::String &sSrc )
{
	Bu::String sRet;
	bool bWs = true;
	Bu::String::const_iterator i = sSrc.begin();

	while( i )
	{
		for(; i; i++ )
		{
			if( *i != ' ' && *i != '\t' && *i != '\n' && *i != '\r' )
				break;
		}
		for(; i; i++ )
		{
			if( i == ' ' || i == '\t' || *i == '\n' || *i == '\r' )
			{
				sRet.append(' ');
				break;
			}
			
			sRet.append( *i );
		}
	}

	return sRet;
}