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#ifndef FUNCTION_DISPLAY_H
#define FUNCTION_DISPLAY_H

#include "function.h"

class FunctionDisplay : public Function
{
public:
	FunctionDisplay();
	virtual ~FunctionDisplay();

	virtual Bu::String getName() const { return "display"; }
	virtual void call( class GameState &gState );

private:
	Bu::String format( const Bu::String &sSrc );
};

#endif