1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
#include "functionfloat.h" #include "gamestate.h" FunctionFloat::FunctionFloat() { } FunctionFloat::~FunctionFloat() { } void FunctionFloat::call( class GameState &gState ) { gState.push( gState.popDeref().to( Variable::tFloat ) ); }