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#include "functionjoin.h"

#include "gamestate.h"

#include <bu/sio.h>
using namespace Bu;

FunctionJoin::FunctionJoin()
{
}

FunctionJoin::~FunctionJoin()
{
}

void FunctionJoin::call( class GameState &gState )
{
	Variable vSep = gState.popDeref().to( Variable::tString );
	Variable vLst = gState.popDeref();

	if( vLst.getType() != Variable::tList )
		throw Bu::ExceptionBase("First parameter of join must be a list.");

	Bu::String sOut;
	for( Variable::VariableArray::const_iterator i = vLst.getList().begin();
		 i; i++ )
	{
		if( i != vLst.getList().begin() )
			sOut += vSep.getString();
		sOut += (*i).to( Variable::tString ).getString();
	}


	gState.push( sOut );
}