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#include "functionkeys.h"
#include "gamestate.h"
#include <bu/sio.h>
using namespace Bu;
FunctionKeys::FunctionKeys()
{
}
FunctionKeys::~FunctionKeys()
{
}
void FunctionKeys::call( class GameState &gState )
{
Variable vDict = gState.popDeref();
if( vDict.getType() != Variable::tDictionary )
throw Bu::ExceptionBase("Parameter to keys must be a dictionary.");
Variable vLst( Variable::tList );
for( Variable::VariableHash::const_iterator i = vDict.getHash().begin();
i; i++ )
{
vLst += i.getKey();
}
gState.push( vLst );
}
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