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#include "functionrandom.h"
#include "gamestate.h"
#include <stdlib.h>
#ifdef WIN32
#define random() rand()
#endif
FunctionRandom::FunctionRandom()
{
}
FunctionRandom::~FunctionRandom()
{
}
void FunctionRandom::call( class GameState &gState )
{
Variable vHigh = gState.popDeref();
Variable vLow = gState.popDeref();
if( vHigh.getType() != vLow.getType() )
throw Bu::ExceptionBase("Different types in random!");
double dRand = random()/(double)(RAND_MAX-1);
if( vLow.getType() == Variable::tInt )
{
gState.push( Variable( (int64_t)(
(dRand*(vHigh.getInt()-vLow.getInt()+1ll))+vLow.getInt()
) ) );
}
else if( vLow.getType() == Variable::tFloat )
{
gState.push( Variable( (double)(
(dRand*(vHigh.getFloat()-vLow.getFloat()))+vLow.getFloat()
) ) );
}
}
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