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#include "game.h"
#include "functiondisplay.h"
Game::Game()
{
addFunction( new FunctionDisplay() );
}
Game::~Game()
{
for( FunctionHash::iterator i = hFunction.begin(); i; i++ )
{
delete (*i);
}
for( SituationHash::iterator i = hSituation.begin(); i; i++ )
{
delete (*i);
}
}
Function *Game::getFunction( const Bu::String &sName )
{
return hFunction.get( sName );
}
void Game::addFunction( Function *pFunc )
{
hFunction.insert( pFunc->getName(), pFunc );
}
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