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#include "game.h"

#include "functiondisplay.h"
#include "functionexists.h"
#include "functiondelete.h"
#include "functionexit.h"

Game::Game()
{
	addFunction( new FunctionDisplay() );
	addFunction( new FunctionExists() );
	addFunction( new FunctionDelete() );
	addFunction( new FunctionExit() );
}

Game::~Game()
{
	for( FunctionHash::iterator i = hFunction.begin(); i; i++ )
	{
		delete (*i);
	}
	for( SituationHash::iterator i = hSituation.begin(); i; i++ )
	{
		delete (*i);
	}
}

Function *Game::getFunction( const Bu::String &sName )
{
	return hFunction.get( sName );
}

Variable Game::getParam( const Bu::String &sName ) const
{
	return hGlobalParam.get( sName );
}

Situation *Game::getSituation( const Bu::String &sName )
{
	return hSituation.get( sName );
}

bool Game::execCommand( class GameState &gState, const Bu::StringList &lCmd )
{
	return csGlobal.dispatch( gState, lCmd );
}

void Game::addFunction( Function *pFunc )
{
	hFunction.insert( pFunc->getName(), pFunc );
}