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#ifndef GAME_H
#define GAME_H
#include <bu/string.h>
#include <bu/hash.h>
#include "function.h"
#include "situation.h"
#include "scope.h"
#include "commandset.h"
class Game
{
friend class GameBuilder;
public:
Game();
virtual ~Game();
Function *getFunction( const Bu::String &sName );
Variable getParam( const Bu::String &sName ) const;
Situation *getSituation( const Bu::String &sName );
private:
void addFunction( Function *pFunc );
private:
typedef Bu::Hash<Bu::String, Function *> FunctionHash;
typedef Bu::Hash<Bu::String, Situation *> SituationHash;
VariableHash hGlobalParam;
FunctionHash hFunction;
SituationHash hSituation;
CommandSet csGlobal;
};
#endif
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