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#include "gamestate.h"
#include "game.h"
#include "astleaf.h"
#include "astleafliteral.h"
#include <bu/sio.h>
using namespace Bu;
GameState::GameState( Game *pGame ) :
pGame( pGame )
{
}
GameState::~GameState()
{
}
void GameState::parse( class AstBranch *pAst )
{
if( pAst->getType() != AstNode::tScope )
throw Bu::ExceptionBase("Nope, nothing doing, you can't parse a non-scope AstBranch.");
lsLocal.push( new Scope() );
int iDepth = lsLocal.getSize();
parse( pAst->getNodeList() );
if( lsLocal.getSize() == iDepth )
delete lsLocal.peekPop();
}
void GameState::init()
{
Variable vStart = pGame->getParam("start");
if( vStart.getType() != Variable::tSituation )
throw Bu::ExceptionBase("game.start is not set to a situation name.");
gotoSituation( vStart.getString() );
}
void GameState::gotoSituation( const Bu::String &sName )
{
lStack.clear();
for( ScopeList::iterator i = lsLocal.begin(); i; i++ )
delete *i;
lsLocal.clear();
Situation *pSit = pGame->getSituation( sName );
sCurSituation = sName;
if( !hsSituation.has( sName ) )
{
hsSituation.insert( sName, new Scope() );
pSit->exec( *this, Situation::modeSetup );
}
// This is here in case you use a goto in a setup mode
if( bEscape )
return;
pSit->exec( *this, Situation::modeEnter );
}
void GameState::callFunction( const Bu::String &sName )
{
pGame->getFunction( sName )->call( *this );
}
void GameState::execCommand( const Bu::String &sCmd )
{
Bu::StringList lCmd = tokenize( sCmd );
if( !pGame->getSituation( sCurSituation )->execCommand( *this, lCmd ) )
{
if( !pGame->execCommand( *this, lCmd ) )
{
throw Bu::ExceptionBase("No such command exists.");
}
}
}
bool GameState::hasVariable( const Bu::String &sName, ScopeId id )
{
switch( id )
{
case sidLocal:
return lsLocal.peek()->has( sName );
case sidGlobal:
return sGlobal.has( sName );
case sidPlayer:
return sPlayer.has( sName );
case sidSituation:
return hsSituation.get( sCurSituation )->has( sName );
}
throw Bu::ExceptionBase("Really bad scopeid passed into getVariable");
}
void GameState::delVariable( const Bu::String &sName, ScopeId id )
{
switch( id )
{
case sidLocal:
return lsLocal.peek()->erase( sName );
case sidGlobal:
return sGlobal.erase( sName );
case sidPlayer:
return sPlayer.erase( sName );
case sidSituation:
return hsSituation.get( sCurSituation )->erase( sName );
}
throw Bu::ExceptionBase("Really bad scopeid passed into getVariable");
}
Variable GameState::getVariable( const Bu::String &sName, ScopeId id )
{
try
{
switch( id )
{
case sidLocal:
return lsLocal.peek()->get( sName );
case sidGlobal:
return sGlobal.get( sName );
case sidPlayer:
return sPlayer.get( sName );
case sidSituation:
return hsSituation.get( sCurSituation )->get( sName );
}
}
catch( Bu::HashException &e )
{
throw Bu::ExceptionBase("No %d variable named %s found.",
id,
sName.getStr() );
}
throw Bu::ExceptionBase("Really bad scopeid passed into getVariable");
}
void GameState::setVariable( const Bu::String &sName, const Variable &v,
ScopeId id )
{
switch( id )
{
case sidLocal:
lsLocal.peek()->insert( sName, v );
return;
case sidGlobal:
sGlobal.insert( sName, v );
return;
case sidPlayer:
sPlayer.insert( sName, v );
return;
case sidSituation:
hsSituation.get( sCurSituation )->insert( sName, v );
return;
}
throw Bu::ExceptionBase("Really bad scopeid passed into setVariable");
}
Variable GameState::deref( const Variable &src )
{
if( src.getType() == Variable::tVariable )
{
VariableRef r = src.getVariableRef();
return getVariable( r.sName, r.sid );
}
return src;
}
Bu::StringList GameState::tokenize( const Bu::String &sSrc )
{
Bu::StringList lRet;
Bu::String sToken;
bool bWs = true;
Bu::String::const_iterator i = sSrc.begin();
while( i )
{
for(; i; i++ )
{
if( *i != ' ' && *i != '\t' && *i != '\n' && *i != '\r' )
break;
}
for(; i; i++ )
{
if( i == ' ' || i == '\t' || *i == '\n' || *i == '\r' )
{
break;
}
sToken.append( *i );
}
if( sToken.getSize() > 0 )
{
lRet.append( sToken );
sToken.clear();
}
}
return lRet;
}
Variable GameState::popDeref()
{
Variable v = lStack.peekPop();
if( v.getType() == Variable::tVariable )
{
VariableRef r = v.getVariableRef();
return getVariable( r.sName, r.sid );
}
return v;
}
void GameState::parse( const AstBranch::NodeList &lCode )
{
bEscape = false;
for( AstBranch::NodeList::const_iterator i = lCode.begin(); i; i++ )
{
// sio << "Stack: " << lStack << sio.nl;
// sio << "exec: " << (*i)->getType() << sio.nl;
switch( (*i)->getType() )
{
// tLeaf
case AstNode::tNot:
{
Variable x = popDeref();
if( x.getType() != Variable::tBool )
throw Bu::ExceptionBase("Non-bool used with logical not operator.");
push( Variable( !x.getBool() ) );
}
break;
case AstNode::tComp:
{
push( popDeref() == popDeref() );
}
break;
case AstNode::tCompGt:
{
Variable y = popDeref();
Variable x = popDeref();
push( x > y );
}
break;
case AstNode::tCompLt:
{
Variable y = popDeref();
Variable x = popDeref();
push( x < y );
}
break;
case AstNode::tCompGtEq:
{
Variable y = popDeref();
Variable x = popDeref();
push( x >= y );
}
break;
case AstNode::tCompLtEq:
{
Variable y = popDeref();
Variable x = popDeref();
push( x <= y );
}
break;
case AstNode::tStore:
{
Variable y = popDeref();
Variable dst = pop();
VariableRef r = dst.getVariableRef();
setVariable( r.sName, y, r.sid );
}
break;
case AstNode::tStoreRev:
{
Variable dst = pop();
Variable y = popDeref();
VariableRef r = dst.getVariableRef();
setVariable( r.sName, y, r.sid );
}
break;
case AstNode::tAnd:
{
Variable y = popDeref();
Variable x = popDeref();
if( x.getType() != Variable::tBool ||
y.getType() != Variable::tBool )
{
throw Bu::ExceptionBase("Non-bool used in logical AND operator.");
}
lStack.push( Variable( x.getBool() && y.getBool() ) );
}
break;
case AstNode::tOr:
{
Variable y = popDeref();
Variable x = popDeref();
if( x.getType() != Variable::tBool ||
y.getType() != Variable::tBool )
{
throw Bu::ExceptionBase("Non-bool used in logical OR operator.");
}
lStack.push( Variable( x.getBool() || y.getBool() ) );
}
break;
case AstNode::tPlus:
{
Variable y = popDeref();
Variable x = popDeref();
lStack.push( x + y );
}
break;
case AstNode::tMinus:
{
Variable y = popDeref();
Variable x = popDeref();
lStack.push( x - y );
}
break;
case AstNode::tDivide:
{
Variable y = popDeref();
Variable x = popDeref();
lStack.push( x / y );
}
break;
case AstNode::tMultiply:
{
Variable y = popDeref();
Variable x = popDeref();
lStack.push( x * y );
}
break;
case AstNode::tPlusStore:
{
Variable y = popDeref();
Variable x = pop();
VariableRef r = x.getVariableRef();
setVariable( r.sName, getVariable( r.sName, r.sid ) + y, r.sid );
}
break;
case AstNode::tMinusStore:
{
Variable y = popDeref();
Variable x = pop();
VariableRef r = x.getVariableRef();
setVariable( r.sName, getVariable( r.sName, r.sid ) - y, r.sid );
}
break;
case AstNode::tDivideStore:
{
Variable y = popDeref();
Variable x = pop();
VariableRef r = x.getVariableRef();
setVariable( r.sName, getVariable( r.sName, r.sid ) / y, r.sid );
}
break;
case AstNode::tMultiplyStore:
{
Variable y = popDeref();
Variable x = pop();
VariableRef r = x.getVariableRef();
setVariable( r.sName, getVariable( r.sName, r.sid ) * y, r.sid );
}
break;
case AstNode::tNegate:
push( -popDeref() );
break;
case AstNode::tIn:
case AstNode::tGoto:
{
Variable x = popDeref();
if( x.getType() != Variable::tSituation )
throw Bu::ExceptionBase("You cannot goto anything but a situation.");
gotoSituation( x.getString() );
bEscape = true;
return;
}
break;
case AstNode::tSwap:
{
Variable y = pop();
Variable x = pop();
push( y );
push( x );
}
break;
// tLeafLiteral
case AstNode::tVarName:
case AstNode::tLiteral:
lStack.push( dynamic_cast<const AstLeafLiteral *>(*i)->getValue() );
break;
case AstNode::tFuncCall:
callFunction(
dynamic_cast<const AstLeafLiteral *>(*i)
->getValue().getString()
);
break;
// tBranch
case AstNode::tScope:
case AstNode::tIf:
{
AstBranch::NodeList lIf =
dynamic_cast<const AstBranch *>(*i)->getNodeList();
AstBranch::NodeList::const_iterator iIf = lIf.begin();
parse( dynamic_cast<const AstBranch *>(*iIf)->getNodeList() );
Variable v = popDeref();
if( v.getType() != Variable::tBool )
throw Bu::ExceptionBase("conditional did not evaluate to boolean.");
iIf++;
if( v.getBool() )
{
parse( dynamic_cast<const AstBranch *>(*iIf)->
getNodeList() );
}
else
{
iIf++;
if( iIf )
parse( dynamic_cast<const AstBranch *>(*iIf)->
getNodeList() );
}
}
break;
case AstNode::tForEach:
break;
case AstNode::tWhile:
{
AstBranch::NodeList lWhile =
dynamic_cast<const AstBranch *>(*i)->getNodeList();
AstBranch::NodeList::const_iterator iTest = lWhile.begin();
AstBranch::NodeList::const_iterator iDo = iTest+1;
for(;;)
{
parse( dynamic_cast<const AstBranch *>(*iTest)->
getNodeList() );
Variable v = popDeref();
if( v.getType() != Variable::tBool )
throw Bu::ExceptionBase("conditional did not evaluate to boolean.");
if( !v.getBool() )
break;
parse( dynamic_cast<const AstBranch *>(*iDo)->
getNodeList() );
}
}
break;
}
if( bEscape )
{
return;
}
}
}
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