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#include "interfaceconsole.h"
#include "smlnode.h"
#include "gamestate.h"
#include "situation.h"
#include "command.h"
#include <bu/sio.h>
#include <bu/plugger.h>
#include "smlrenderervt100.h"
#include <gats/types.h>
#include <gats/gatsstream.h>
#include <bu/file.h>
#include <stdlib.h>
PluginInterface3( plugin_interface_console, console, InterfaceConsole,
Interface, "Mike Buland", 1, 0 );
using namespace Bu;
InterfaceConsole::InterfaceConsole()
{
}
InterfaceConsole::~InterfaceConsole()
{
}
void InterfaceConsole::run( Game *pGame )
{
GameState gs( pGame, this );
gs.init();
int iStep = 0;
while( gs.isRunning() )
{
char buf[1024];
switch( gs.getCurSituation()->getInputType() )
{
case Situation::inputCommand:
sio << sio.nl << "command> " << sio.flush;
fgets( buf, 1024, stdin );
gs.execCommand( buf );
break;
case Situation::inputOption:
sio << sio.nl;
{
const CommandSet::CommandList &cl =
gs.getCurSituation()->getCommandSet().getCommandList();
int j = 1;
for( CommandSet::CommandList::const_iterator i = cl.begin();
i; i++ )
{
sio << " " << j << ") " << (*i)->getRoot() << sio.nl;
j++;
}
sio << "Enter your selection: " << sio.flush;
fgets( buf, 1024, stdin );
if( buf[0] < '1' || buf[0] > '9' )
j = -1;
else
j = strtol( buf, NULL, 10 );
if( j < 1 || j > cl.getSize() )
{
sio << "Invalid selection, try again." << sio.nl;
}
else
{
gs.execOption( j-1 );
}
}
break;
}
}
}
void InterfaceConsole::display( const class SmlNode *pSml )
{
SmlRendererVt100 rend;
rend.render( sio, pSml );
}
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