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#include "interfacegats.h"
#include "smlnode.h"
#include "gamestate.h"
#include "options.h"
#include "smlrendererhtml.h"
#include <bu/plugger.h>
#include <bu/sio.h>
#include <bu/file.h>
#include <gats/gatsstream.h>
#include <gats/types.h>
using namespace Bu;
PluginInterface3( plugin_interface_gats, gats, InterfaceGats,
Interface, "Mike Buland", 1, 0 );
InterfaceGats::InterfaceGats() :
fResult( mbResult )
{
}
InterfaceGats::~InterfaceGats()
{
}
void InterfaceGats::run( class Game *pGame )
{
GameState gs( pGame, this );
Gats::GatsStream gsIn( sioRaw );
{
Gats::Object *pObj = gsIn.readObject();
if( pObj )
{
gs.fromGats( dynamic_cast<Gats::Dictionary *>(pObj) );
delete pObj;
gs.execCommand( Options::getInstance().sCommand );
}
else
{
gs.init();
}
}
{
Gats::Dictionary *pDict;
if( gs.isRunning() )
{
pDict = gs.toGats();
pDict->insertBool("running", true );
}
else
{
pDict = new Gats::Dictionary();
pDict->insertBool("running", false );
}
pDict->insert("result", mbResult.getString() );
gsIn.writeObject( pDict );
delete pDict;
}
}
void InterfaceGats::display( const SmlNode *pSml )
{
SmlRendererHtml rend;
rend.render( fResult, pSml );
}
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