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path: root/src/interfacegats.cpp
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#include "interfacegats.h"

#include "smlnode.h"
#include "gamestate.h"

#include "smlrendererhtml.h"

#include <bu/plugger.h>
#include <bu/sio.h>
#include <bu/file.h>
#include <gats/gatsstream.h>
#include <gats/types.h>

using namespace Bu;

PluginInterface3( plugin_interface_gats, gats, InterfaceGats,
		Interface, "Mike Buland", 1, 0 );

InterfaceGats::InterfaceGats()
{
}

InterfaceGats::~InterfaceGats()
{
}

void InterfaceGats::run( class Game *pGame )
{
	GameState gs( pGame, this );

	{
		Gats::GatsStream gsIn( sioRaw );
		Gats::Object *pObj = gsIn.readObject();

		if( pObj )
		{
			gs.fromGats( dynamic_cast<Gats::Dictionary *>(pObj) );
			
			delete pObj;
		}
		else
		{
			gs.init();
		}
	}

	gs.execCommand("status");

	//{
	//	Gats::GatsStream gs
	//pObj = gs.toGats();
	
}

void InterfaceGats::display( const SmlNode *pSml )
{
	SmlRendererHtml rend;
	rend.render( sio, pSml );
}