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#include "interfacegats.h"

#include "smlnode.h"
#include "gamestate.h"
#include "options.h"

#include "smlrendererhtml.h"

#include <bu/plugger.h>
#include <bu/sio.h>
#include <bu/file.h>
#include <gats/gatsstream.h>
#include <gats/types.h>

using namespace Bu;

PluginInterface3( plugin_interface_gats, gats, InterfaceGats,
		Interface, "Mike Buland", 1, 0 );

InterfaceGats::InterfaceGats() :
	fResult( mbResult )
{
}

InterfaceGats::~InterfaceGats()
{
}

void InterfaceGats::run( class Game *pGame )
{
	GameState gs( pGame, this );

	Gats::GatsStream gsIn( sioRaw );
	{
		Gats::Object *pObj = gsIn.readObject();

		if( pObj )
		{
			gs.fromGats( dynamic_cast<Gats::Dictionary *>(pObj) );
			
			delete pObj;

			gs.execCommand( Options::getInstance().sCommand );
		}
		else
		{
			gs.init();
		}
	}

	{
		Gats::Dictionary *pDict;
		if( gs.isRunning() )
		{
			pDict = gs.toGats();
			pDict->insertBool("running", true );
		}
		else
		{
			pDict = new Gats::Dictionary();
			pDict->insertBool("running", false );
		}
		pDict->insert("result", mbResult.getString() );
		gsIn.writeObject( pDict );
		delete pDict;
	}
}

void InterfaceGats::display( const SmlNode *pSml )
{
	SmlRendererHtml rend;
	rend.render( fResult, pSml );
}