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#include "gamebuilder.h"
#include "game.h"
#include "gamestate.h"
#include "options.h"
#include "interfaceplugger.h"
#include <stdlib.h>
#include <time.h>
#ifdef WIN32
#define srandom( x ) srand( x )
#endif
#include <bu/sio.h>
using namespace Bu;
int main( int argc, char *argv[] )
{
Options &opt = Options::getInstance();
opt.parse( argc, argv );
if( opt.sFile.isEmpty() )
{
sio << "You must specify a stage script filename." << sio.nl;
return 1;
}
srandom( time( NULL ) );
Interface *pIface = InterfacePlugger::getInstance().instantiate(
opt.sInterface
);
GameBuilder bld;
bld.parse( opt.sFile );
Game *pGame = bld.getGame();
pIface->run( pGame );
delete pGame;
InterfacePlugger::getInstance().destroy( pIface );
return 0;
}
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