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#include "gamebuilder.h"
#include "game.h"
#include "gamestate.h"
#include "parser.tab.h"
#include <bu/sio.h>
using namespace Bu;
typedef void *yyscan_t;
void yylex_init( yyscan_t * );
void yylex_destroy( yyscan_t );
void yyparse( yyscan_t, GameBuilder &bld );
void yyset_in( FILE *, yyscan_t );
int main( int argc, char *argv[] )
{
yyscan_t scanner;
GameBuilder bld;
yylex_init( &scanner );
FILE *in = fopen( argv[1], "rb" );
yyset_in( in, scanner );
yyparse( scanner, bld );
yylex_destroy( scanner );
fclose( in );
Game *pGame = bld.getGame();
GameState gs( pGame );
gs.init();
while( gs.isRunning() )
{
char buf[1024];
sio << "command> " << sio.flush;
fgets( buf, 1024, stdin );
gs.execCommand( buf );
}
return 0;
}
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