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#include "options.h"
#include "version.h"
#include "game.h"
#include "smlnode.h"
#include <stdlib.h>
#include <bu/file.h>
#include <bu/optparser.h>
#include <bu/sio.h>
using namespace Bu;
Options::Options()
{
}
Options::~Options()
{
}
void Options::parse( int argc, char *argv[] )
{
Bu::OptParser opt;
opt.addHelpBanner("STAGE v" VERSION
" - Simple, Textual, Adventure Game Environment");
opt.addHelpBanner("usage: " + Bu::String(argv[0]) +
" [options] <filename>\n");
opt.addOption( Bu::slot( this, &Options::smlTest ), "sml-test",
"Test SML parser." );
opt.addOption( Bu::slot( this, &Options::version ), "version",
"Show full version info." );
opt.addOption( Bu::slot( this, &Options::builtins ), "builtins",
"List available builtins." );
opt.addHelpOption('h', "help");
opt.setNonOption( Bu::slot( this, &Options::nonOption ) );
opt.parse( argc, argv );
}
int Options::version( Bu::StrArray aArgs )
{
sio << "STAGE v" VERSION " - Simple, Textual, Adventure Game Environment."
<< sio.nl << sio.nl;
sio << "Full version: " FULLVER << sio.nl;
sio << "Build date: " TIMEVER << sio.nl;
sio << "Build id: " SHAVER << sio.nl;
sio << sio.nl;
exit( 0 );
return 0;
}
int Options::builtins( Bu::StrArray aArgs )
{
sio << "Current builtin functions:" << sio.nl;
Game g;
const Game::FunctionHash &hFnc = g.getFunctionHash();
for( Game::FunctionHash::const_iterator i = hFnc.begin(); i; i++ )
{
sio << " - " << i.getKey() << sio.nl;
}
sio << sio.nl;
exit( 0 );
return 0;
}
int Options::smlTest( Bu::Array<Bu::String> aArgs )
{
Bu::String sContent;
Bu::File fIn( aArgs[1], Bu::File::Read );
while( !fIn.isEos() )
{
char buf[4096];
sContent.append( buf, fIn.read( buf, 4096 ) );
}
fIn.close();
SmlNode *pRoot = SmlNode::parse( sContent );
sio << *pRoot << sio.nl;
delete pRoot;
exit( 0 );
return 0;
}
int Options::nonOption( Bu::Array<Bu::String> aArgs )
{
sFile = aArgs[0];
return 0;
}
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