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#ifndef SITUATION_H
#define SITUATION_H
#include <bu/string.h>
#include "commandset.h"
class Situation
{
friend class GameBuilder;
public:
enum InputType
{
inputCommand,
inputOption,
};
Situation( const Bu::String &sName, InputType tInput );
virtual ~Situation();
Bu::String getName() const { return sName; }
InputType getInputType() const { return tInput; }
enum Mode
{
modeSetup,
modeEnter,
};
void setAst( class AstBranch *pAst, Mode m );
void exec( class GameState &gState, Mode m );
void addCommand( Command *pCmd );
bool execCommand( class GameState &gState, const Bu::StringList &lCmd );
void execOption( class GameState &gState, int idx );
const CommandSet &getCommandSet() const { return csLocal; }
private:
Bu::String sName;
InputType tInput;
CommandSet csLocal;
class AstBranch *pAstSetup;
class AstBranch *pAstEnter;
};
Bu::Formatter &operator<<( Bu::Formatter &f, Situation::Mode m );
#endif
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