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#ifndef SML_RENDERER_VT100_H
#define SML_RENDERER_VT100_H
#include "smlrenderer.h"
class SmlRendererVt100 : public SmlRenderer
{
public:
SmlRendererVt100();
virtual ~SmlRendererVt100();
virtual void render( Bu::Formatter &f, const SmlNode *pRoot );
private:
enum Style
{
stNone = 0x000000,
stRed = 0x010001,
stGreen = 0x010002,
stYellow = 0x010003,
stBlue = 0x010004,
stMagenta = 0x010005,
stCyan = 0x010006,
stWhite = 0x010007,
stColor = 0x01000f,
stTypeMask = 0xff0000,
};
typedef Bu::List<Style> StyleStack;
void appendToken( Bu::Formatter &f, Bu::String &sCurLine,
Bu::String &sNextToken, int &iLineLen, int &iNextLen );
Bu::String getStyle( const StyleStack &sStyle );
Style strToStyle( const Bu::String &sStyle );
};
#endif
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