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game.title = "Demo game";
game.author = "Mike Buland";
game.version = 1;
game.revision = 0;
game.start = <<start>>;
global
{
command: "eat" object
{
display(object);
}
// You should always have a global exit, quit, escape, something for
// dev-testing at least.
command: "exit"
{
exit();
}
}
function square( x )
{
return( x*x );
}
function sillyDisplay( txt, extra )
{
display("!~! " + txt + " !~!");
if extra then
{
display("And then some extra!");
}
else
{
display("...no extra for you");
}
}
function myGoto( txt )
{
display( txt );
goto( txt );
}
function getThing()
{
display( situation.thing );
}
situation <<start>>
{
command: "go" "home"
{
display("Home would be nice...");
}
command: "go" elsewhere
{
display("You don't know how to go " + elsewhere );
}
setup
{
stuff = [5, 10, "bob"];
display( stuff );
exit();
}
enter
{
display('''This is the enter part of the start situation''');
}
}
situation <<stuff>>
{
command: "eat" object
{
display("You can't eat " + object );
}
command: "eat" object "now"
{
display("Alright, fine, eat " + object + " now..." );
}
setup
{
situation.thing = "Just a thing";
}
enter
{
getThing();
display('''Entered stuff''' + player.name);
count = 0;
while count < 5 do
{
display('thing to count!');
count += 1;
}
}
}
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