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//
// Really, variables here should default to something that's platform dependant,
// but for now, we use linux, I'll default them to gnu/linux
//


if CXX == null then
{
	CXX = "g++";
}

if AR == null then
{
	AR = "ar";
}

if CC == null then
{
	CC = "cc";
}

if BISON == null then
{
	BISON = "bison";
}

if FLEX == null then
{
	FLEX = "flex";
}

function cppToObj()
{
	if OBJ_DIR == null then
	{
		DIR = INPUT.dirName();
	}
	else
	{
		DIR = OBJ_DIR;
	}

	return DIR + "/" + INPUT.fileName().replace(".cpp", ".o");
}

function cToObj()
{
	if OBJ_DIR == null then
	{
		DIR = INPUT.dirName();
	}
	else
	{
		DIR = OBJ_DIR;
	}

	return DIR + "/" + INPUT.fileName().replace(".c", ".o");
}

rule "exe"
{
	input "*.o";
	profile "build"
	{
		execute("${CXX} -o ${OUTPUT} ${INPUT} ${LDFLAGS}");
	}
}

rule "lib"
{
	input "*.o";
	profile "build"
	{
		execute("${AR} cr ${OUTPUT} ${INPUT}");
	}
}

rule "cpp"
{
	input "*.cpp";
	output INPUT.cppToObj();
	requires getMakeDeps("${CXX} ${CXXFLAGS} -M ${INPUT}");
	profile "build"
	{
		execute("${CXX} ${CXXFLAGS} -c -o ${OUTPUT} ${INPUT}", "g++");
	}
}

// Heh, we're not going to use this one.
rule "c"
{
	input "*.c";
	output INPUT.cToObj();
//	output replace(".c", ".o");
	requires getMakeDeps("${CC} ${CFLAGS} -M ${INPUT}");
	profile "build"
	{
		execute("${CC} ${CFLAGS} -c -o ${OUTPUT} ${INPUT}");
	}
}

rule "bison"
{
	input "*.y";
	output [INPUT.replace(".y", ".tab.c"), INPUT.replace(".y", ".tab.h")];
	profile "build"
	{
		BASE = INPUT.replace(".y", "");
		execute("${BISON} -b${BASE} ${INPUT}");
		// if you add a -v bison will produce a .output file
	}
}

rule "flex"
{
	input "*.l";
	output INPUT.replace(".l", ".yy.c");
	output INPUT.replace(".l", ".yy.h");
	profile "build"
	{
		execute("${FLEX} ${FLEXFLAGS} ${INPUT}");
	}
}