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#include "action.h"
#include "command.h"
#include "builder.h"
Action::Action() :
bDefault( true ),
sName("")
{
}
Action::Action( const char *sName ) :
bDefault( false ),
sName( sName )
{
}
Action::~Action()
{
}
void Action::add( Command *pCmd )
{
lCommand.push_back( pCmd );
}
void Action::add( int nType, const char *sCmd )
{
lRegExCommand.push_back( std::pair<int,std::string>( nType, sCmd ) );
}
void Action::debug()
{
if( bDefault )
printf(" action default:\n");
else
printf(" action \"%s\":\n", sName.getString() );
for( std::list<Command *>::iterator i = lCommand.begin();
i != lCommand.end(); i++ )
{
(*i)->debug();
}
}
void Action::execute( Builder &bld )
{
for( std::list<std::pair<int,std::string> >::iterator i =
lRegExCommand.begin(); i != lRegExCommand.end(); i++ )
{
std::list<std::string> lTmp = bld.findTargets( (*i).second.c_str() );
for( std::list<std::string>::iterator j = lTmp.begin();
j != lTmp.end(); j++ )
{
add( new Command( (Command::CmdType)(*i).first, (*j).c_str() ) );
}
}
for( std::list<Command *>::iterator i = lCommand.begin();
i != lCommand.end(); i++ )
{
(*i)->execute( bld );
}
}
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