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#include "action.h"
Action::Action()
{
}
Action::~Action()
{
}
void Action::addCommand( eAction act, const std::string &sWhat )
{
lCmds.push_back( Cmd( act, sWhat ) );
}
void Action::begin()
{
i = lCmds.begin();
}
bool Action::isEnded()
{
return i == lCmds.end();
}
void Action::next()
{
i++;
}
Action::eAction Action::getAct()
{
return (*i).act;
}
std::string Action::getWhat()
{
return (*i).sWhat;
}
void Action::setMode( eAction nAct )
{
for( CmdList::iterator j = lCmds.begin(); j != lCmds.end(); j++ )
{
(*j).act = nAct;
}
}
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