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#ifndef ACTION_H
#define ACTION_H
#include <stdint.h>
#include <string>
#include <list>
class Action
{
public:
enum eAction
{
actCheck,
actClean
};
public:
Action();
virtual ~Action();
typedef struct Cmd
{
Cmd( eAction act, const std::string &sWhat ) :
act( act ), sWhat( sWhat )
{}
eAction act;
std::string sWhat;
} Cmd;
void addCommand( eAction act, const std::string &sWhat );
void begin();
bool isEnded();
void next();
int size()
{
return lCmds.size();
}
eAction getAct();
std::string getWhat();
void setName( const std::string &sName )
{
this->sName = sName;
}
std::string getName()
{
return sName;
}
void setMode( eAction nAct );
private:
typedef std::list<Cmd> CmdList;
CmdList lCmds;
CmdList::iterator i;
std::string sName;
};
#endif
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