1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
#ifndef BUILD_H
#define BUILD_H
#include <stdint.h>
#include <map>
#include <string>
#include "exceptions.h"
#include "rule.h"
#include "target.h"
#include "action.h"
#include "stringproc.h"
subExceptionDecl( BuildException );
typedef std::map<std::string, std::string> VarMap;
typedef std::map<std::string, Target *> TargetMap;
typedef std::list<std::string> StringList;
typedef std::map<std::string, StringList> ReqMap;
typedef std::map<std::string, VarMap> ContextMap;
typedef std::map<std::string, Rule *> RuleMap;
typedef std::list<Rule *> RuleList;
typedef std::map<std::string, Action *> ActionMap;
class Viewer;
class Build
{
public:
Build();
virtual ~Build();
void execAction( const std::string &sWhat );
/**
* Adds a target to the build. If the target already exists, this will
* attempt to merge them as best it can. If there are any conflicts, it
* will throw an exception.
*@param pTarget A pointer to a Target object that Build takes ownership of.
*/
void addTarget( Target *pTarget );
void addRequires( const std::string &who, const std::string &what );
void addRule( Rule *pRule );
void addAction( Action *pAction );
void set( const std::string &cont, const std::string &var, const std::string &val );
void setAdd( const std::string &cont, const std::string &var, const std::string &val );
std::string getVar( const std::string &cont, const std::string &var, VarMap *mExtra );
Rule *getRule( const std::string &name );
void debugDump();
void setStringProc( StringProc *pStrProc );
std::string replVars( const std::string &sSrc, const std::string &sCont, VarMap *mExtra );
RuleList findChainRules( Rule *pHead );
StringList &getRequires( std::string sName );
Viewer *getView()
{
return pView;
}
TargetMap &getTargetMap()
{
return mTarget;
}
private:
TargetMap mTarget;
ReqMap mRequires;
VarMap mVars;
ContextMap mContVars;
RuleMap mRule;
ActionMap mAction;
StringProc *pStrProc;
Viewer *pView;
//std::map<std::string, Rule *> mRule;
//Action *pActDefault;
//std::map<std::string, Action *> mAction;
};
#endif
|