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#ifndef BUILD_H
#define BUILD_H
#include <stdint.h>
#include <map>
#include <string>
#include "exceptions.h"
#include "rule.h"
#include "target.h"
#include "action.h"
subExceptionDecl( BuildException );
class Build
{
public:
Build();
virtual ~Build();
/**
* Adds a target to the build. If the target already exists, this will
* attempt to merge them as best it can. If there are any conflicts, it
* will throw an exception.
*@param pTarget A pointer to a Target object that Build takes ownership of.
*/
void addTarget( Target *pTarget );
void addRequires( const std::string &who, const std::string &what );
void addRule( Rule *pRule );
void set( const std::string &cont, const std::string &var, const std::string &val );
void setAdd( const std::string &cont, const std::string &var, const std::string &val );
std::string getVar( const std::string &cont, const std::string &var );
void debugDump();
private:
typedef std::map<std::string, Target *> TargetMap;
typedef std::list<std::string> StringList;
typedef std::map<std::string, StringList> ReqMap;
typedef std::map<std::string, std::string> VarMap;
typedef std::map<std::string, VarMap> ContextMap;
typedef std::map<std::string, Rule *> RuleMap;
TargetMap mTarget;
ReqMap mRequires;
VarMap mVars;
ContextMap mContVars;
RuleMap mRule;
//std::map<std::string, Rule *> mRule;
//Action *pActDefault;
//std::map<std::string, Action *> mAction;
};
#endif
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