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#ifndef BUILDER_H
#define BUILDER_H
#include <stdint.h>
#include <string>
#include <list>
#include <utility>
#include "build.tab.h"
#include "parser.h"
class Build;
class BuildParser;
class Function;
class FunctionFactory;
class Perform;
class PerformFactory;
class Target;
class TargetFactory;
#define YY_DECL int yylex( YYSTYPE *yylval_param, YYLTYPE *yylloc_param, BuildParser &bld )
YY_DECL;
typedef std::list<std::string> StringList;
typedef std::list<Function *> FunctionList;
typedef std::list<Perform *> PerformList;
template<class tx, class ty, class tz>
class Triplet
{
public:
Triplet( const tx &x, const ty &y, const tz &z ) :
first( x ), second( y ), third( z )
{}
Triplet( const Triplet &src ) :
first( src.first ), second( src.second ), third( src.third )
{}
tx first;
ty second;
tz third;
};
enum eSetHow
{
setSet,
setAdd
};
class BuildParser : public Parser
{
typedef std::pair<std::string, Function *> BuildListItem;
typedef std::list<BuildListItem> BuildList;
typedef Triplet<std::string, std::string, int> SetVar;
typedef std::list<SetVar> SetVarList;
public:
BuildParser();
virtual ~BuildParser();
Build *load( const std::string &sFile );
private:
void scanBegin();
void scanEnd();
Build *genBuild();
public: // Target functions
bool isTarget( const char *sType );
void newTarget();
void setTargetRule( const char *sRule );
void setTargetPrefix( const char *sPrefix );
void setTargetType( const char *sType );
void addTargetInput();
void addTargetRequires();
void addTargetSet( const char *sVar, const char *sVal, int nHow );
private: // Target variables
TargetFactory &fTarget;
class TargetInfo
{
public:
std::string sRule;
std::string sPrefix;
std::string sType;
BuildList lInput;
BuildList lRequires;
SetVarList lVar;
};
typedef std::pair<BuildList,TargetInfo> TargetTmp;
typedef std::list<TargetTmp> TargetTmpList;
TargetTmpList lTargetTmp;
public: // Function functions
bool isFunction( const char *sFunc );
void newFunctionCall( const char *sName );
void addFunctionParam( const char *sParam );
private: // Function variables
Function *pTmpFunc;
FunctionFactory &fFunction;
public: // Perform functions
bool isPerform( const char *sPerf );
void newPerform( const char *sName );
void addPerformParam( const char *sParam );
private: // Perform variables
Perform *pTmpPerform;
PerformFactory &fPerform;
public: // List functions
void newList();
void addListString( const char *str );
void addListFunc();
void filterList();
StringList buildToStringList( const BuildList &lSrc, const StringList &lIn );
private: // List variables
BuildList lTmp;
public: // Rules functions
void addRule( const char *sName );
void addRuleMatches();
void addRuleProduces();
void addRuleRequires();
void addRuleInputFilter();
void addRulePerform();
private: // Rule variables
class RuleInfo
{
public:
std::string sName;
Function *pMatches;
BuildList lProduces;
BuildList lRequires;
FunctionList lFilter;
PerformList lPerform;
};
typedef std::list<RuleInfo> RuleTmpList;
RuleTmpList lRuleTmp;
public: // Action functions
void addAction();
void addAction( const char *sName );
void addCommand( int nType );
private: // Action variables
typedef std::pair<int, BuildList> ActionTmpCmd;
typedef std::list<ActionTmpCmd> ActionTmpCmdList;
typedef std::pair<std::string, ActionTmpCmdList> ActionTmp;
typedef std::list<ActionTmp> ActionTmpList;
ActionTmpList lActions;
public: // Global variable functions
void addGlobalSet( const char *sVar, const char *sValue, int nHow );
private: // Global variable variables
SetVarList lGlobalVars;
public: // Debug
void debugDump();
void printBuildList( const BuildList &lst );
};
#endif
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