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/*
* Copyright (C) 2007-2014 Xagasoft, All rights reserved.
*
* This file is part of the Xagasoft Build and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef CONTEXT_H
#define CONTEXT_H
#include "bu/hash.h"
#include "bu/string.h"
#include "variable.h"
class Target;
class Rule;
class Function;
class Action;
class View;
class Context
{
friend Bu::Formatter &operator<<( Bu::Formatter &f, const Context &c );
public:
Context();
virtual ~Context();
void addTarget( Target *pTarget );
void addRule( Rule *pRule );
void addFunction( Function *pFunction );
void addVariable( const Bu::String &sName, const Variable &vValue );
void addAction( Action *pAction );
Action *getAction( const Bu::String &sName );
void addTargetToTag( Target *pTarget, const Bu::String &sTag );
void addTargetToTags( Target *pTarget, const StrList &sTags );
TargetList &getTag( const Bu::String &sTag );
Variable &getVariable( const Bu::String &sName );
void delVariable( const Bu::String &sName );
void pushScope();
void pushScope( const VarHash &hNewVars );
VarHash &getScope();
void popScope();
Variable call( const Bu::String &sName, Variable &input, VarList lParams );
Bu::String expand( const Bu::String &sIn );
Target *getTarget( const Bu::String &sOutput );
TargetList getExplicitTargets();
/**
* This function actually builds the dependancy tree, and is responsible
* for creating all of the auto-generated targets that are required by the
* explicitly created targets.
*/
void buildTargetTree( class Runner &r );
/**
* This is done as a final step, it goes through all targets and
* attaches things that they should have even if they haven't defined them,
* like a clean profile, they'll get that even if they haven't added one of
* their own. The defaults in this routine are added only if they aren't
* already defined in the target. It should be excetued after
* buildTargetTree, which means it doesn't need to affect rules.
*/
void attachDefaults();
/**
* This function generates some default actions if they don't already
* exist, pretty straight forward, it will create all, clean, and default
* (default is the same as all).
*/
void genDefaultActions();
void writeTargetDot();
void setView( View *pNewView );
View *getView();
void printBasicInfo();
private:
void buildTargetTree( class Runner &r, class Target *pTarget, const Bu::String &sInput, class Rule *pMaster, StrList &lNewIns );
private:
typedef Bu::Hash<Bu::String, Target *> TargetHash;
typedef Bu::Hash<Bu::String, Rule *> RuleHash;
typedef Bu::Hash<Bu::String, Function *> FunctionHash;
typedef Bu::Hash<Bu::String, Action *> ActionHash;
typedef Bu::List<VarHash> ScopeStack;
typedef Bu::Hash<Bu::String, TargetList> TagHash;
TargetHash hTarget;
RuleHash hRule;
FunctionHash hFunction;
ScopeStack sVars;
ActionHash hAction;
TagHash hTag;
View *pView;
};
Bu::Formatter &operator<<( Bu::Formatter &f, const Context &c );
#endif
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