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#include "rule.h"
#include "target.h"
#include "astbranch.h"
#include "astleaf.h"
#include "runner.h"
#include "variable.h"
#include "context.h"
#include "condition.h"
#include "profile.h"
#include <bu/sio.h>
using namespace Bu;
Rule::Rule( const Bu::FString &sName ) :
sName( sName ),
pInput( NULL )
{
}
Rule::~Rule()
{
}
const Bu::FString &Rule::getName() const
{
return sName;
}
void Rule::setInput( const AstBranch *pNewInput )
{
pInput = pNewInput;
}
const AstBranch *Rule::getInput() const
{
return pInput;
}
bool Rule::hasOutputs() const
{
return !lOutput.isEmpty();
}
void Rule::addOutput( const AstBranch *pNewOutput )
{
lOutput.append( pNewOutput );
}
void Rule::addProfile( const AstBranch *pProfRoot )
{
Profile *pProf = new Profile( pProfRoot );
hProfiles.insert( pProf->getName(), pProf );
/*
hProfiles.insert(
dynamic_cast<const AstLeaf *>(
(*pProfile->getBranchBegin()).first()
)->getStrValue(),
pProfile
);
*/
}
void Rule::prepTarget( class Target *pTarget )
{
pTarget->setDisplay( getDisplay() );
for( ProfileHash::iterator i = hProfiles.begin(); i; i++ )
{
pTarget->addProfile( *i );
}
for( AstBranchList::iterator i = lRequires.begin(); i; i++ )
{
pTarget->addRequires( *i );
}
}
Target *Rule::createTarget( class Runner &r, const Bu::FString &sInput )
{
r.getContext().pushScope();
r.getContext().addVariable("INPUT", sInput );
Target *pTrg = new Target( false );
for( AstBranchList::iterator i = lOutput.begin(); i; i++ )
{
Variable vOut = r.execExpr(
(*(*i)->getBranchBegin()).begin(),
Variable( sInput )
);
if( vOut.getType() == Variable::typeString )
{
pTrg->addOutput( vOut.getString() );
}
else if( vOut.getType() == Variable::typeList )
{
for( VarList::iterator j = vOut.begin(); j; j++ )
{
pTrg->addOutput( (*j).getString() );
}
}
}
r.getContext().addVariable("OUTPUT", pTrg->getOutputList() );
pTrg->addInput( sInput );
pTrg->setDisplay( getDisplay() );
for( ProfileHash::iterator i = hProfiles.begin(); i; i++ )
{
pTrg->addProfile( *i );
}
for( AstBranchList::iterator i = lRequires.begin(); i; i++ )
{
pTrg->addRequires( *i );
}
pTrg->setVars( r.getContext().getScope() );
r.getContext().popScope();
return pTrg;
}
bool Rule::ruleMatches( Runner &r, const Bu::FString &sInput )
{
r.getContext().pushScope();
r.getContext().addVariable("INPUT", sInput );
Variable vInput( sInput );
Variable vOut = r.execExpr(
(*pInput->getBranchBegin()).begin(),
vInput
);
r.getContext().popScope();
if( vOut.getType() == Variable::typeBool )
return vOut.getBool();
else if( vOut.getType() == Variable::typeList )
return vOut.begin();
return false;
}
void Rule::addTag( const Bu::FString &sTag )
{
lsTags.append( sTag );
}
const StrList &Rule::getTagList() const
{
return lsTags;
}
void Rule::setDisplay( const Bu::FString &sStr )
{
sDisplay = sStr;
}
const Bu::FString &Rule::getDisplay() const
{
return ((bool)sDisplay)?(sDisplay):(sName);
}
void Rule::addRequires( const AstBranch *pBr )
{
lRequires.append( pBr );
}
Bu::Formatter &operator<<( Bu::Formatter &f, const Rule &/*t*/ )
{
return f << "rule";
}
template<> Bu::Formatter &Bu::operator<< <Rule>( Bu::Formatter &f, const Rule *t )
{
return f << (*t);
}
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