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#include "target.h"
Target::Target( const char *sName ) :
sName( sName )
{
}
Target::~Target()
{
}
void Target::setRule( const char *sRule )
{
this->sRule = sRule;
}
void Target::debug()
{
printf(" %s:\n Rule: %s\n",
sName.getString(),
sRule.getString()
);
printf(" Input list:\n");
for( std::list<std::string>::iterator i = lInput.begin();
i != lInput.end(); i++ )
{
printf(" %s\n", (*i).c_str() );
}
printf(" Output list:\n");
for( std::list<std::string>::iterator i = lOutput.begin();
i != lOutput.end(); i++ )
{
printf(" %s\n", (*i).c_str() );
}
}
void Target::addInput( const char *sInput )
{
lInput.push_back( sInput );
}
void Target::addOutput( const char *sOutput )
{
lOutput.push_back( sOutput );
}
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