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/*
* Copyright (C) 2007-2012 Xagasoft, All rights reserved.
*
* This file is part of the Xagasoft Build and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef VIEW_DEFAULT_H
#define VIEW_DEFAULT_H
#include "view.h"
class ViewDefault : public View
{
public:
ViewDefault();
virtual ~ViewDefault();
virtual void beginAction( const Bu::String &sAction );
virtual void endAction();
virtual void skipTarget( const Bu::String &sProfile,
const Target &rTarget );
virtual void beginTarget( const Bu::String &sProfile,
const Target &rTarget );
virtual void processTarget( const Bu::String &sProfile,
const Target &rTarget );
virtual void endTarget();
virtual void buildRequires( const Target &rTarget );
virtual void cmdStarted( const Bu::String &sCmd );
virtual void cmdFinished( const Bu::String &sStdOut,
const Bu::String &sStdErr, long iExit );
virtual void userError( const Bu::String &sMsg );
virtual void userWarning( const Bu::String &sMsg );
virtual void userNotice( const Bu::String &sMsg );
virtual void sysError( const Bu::String &sMsg );
virtual void sysWarning( const Bu::String &sMsg );
void drawTargetHdr( const Bu::String &sProfile, const Target &rTarget );
private:
bool bFirst;
bool bDisped;
bool bDispedTrg;
int iDepth;
int iTotal;
int iCurrent;
Bu::String sCurProfile;
Bu::String sTopTarget;
};
#endif
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