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authorMike Buland <eichlan@xagasoft.com>2011-04-08 00:51:24 +0000
committerMike Buland <eichlan@xagasoft.com>2011-04-08 00:51:24 +0000
commitbc6d543210a9df6f578229c6050371ced665fd69 (patch)
treecf8bd3ac5b204d40697089e56ac3cb1445d960b4
parent27aecbc60be6c80ce221f29c01f743de714faa63 (diff)
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Rearranged the API a bit.
-rw-r--r--src/utfstring.h88
1 files changed, 75 insertions, 13 deletions
diff --git a/src/utfstring.h b/src/utfstring.h
index be3e6ad..477e272 100644
--- a/src/utfstring.h
+++ b/src/utfstring.h
@@ -26,6 +26,33 @@ namespace Bu
26 */ 26 */
27 typedef uint32_t UtfChar; 27 typedef uint32_t UtfChar;
28 28
29 /**
30 * A unicode string. This class represents a string of unicode code points.
31 * Every character in unicode can be represented with 21 bits, but we don't
32 * have a datatype that's 24 bits long, so we return all code points as a
33 * 32 bit unsigned value represented by Bu::UtfChar. However, the UtfString
34 * class, for efficiency purposes doesn't store 32 bit values internally.
35 * It represents all code points in the native utf16 encodeng. This means
36 * that it may be very difficult to quickly determine the length of a
37 * UtfString in code points. Unlike many Unicode handling systems, this
38 * one actually works with complete code points. When using this class you
39 * don't ever have to know about the inner workings of the different
40 * encoding schemes. All of the data is dealt with as whole code points.
41 *
42 * As an aside, this means that when encoding a UtfString to a Utf16
43 * encoding that matches your archetecture this operation will be very
44 * fast since it will effectively be a raw dump of the internal data
45 * structures. However, it is highly reccomended that you DO NOT use the
46 * little endian encodings if you can possibly avoid it. They are not
47 * reccomended by the Unicode Consortium and are mainly supported as a
48 * means of communicating with other systems that encode their data
49 * incorrectly. That said, whenever UtfString encodes the contained string
50 * it always includes a BOM at the begining (the byte order marker) so that
51 * proper byte order can be easily determined by the program reading the
52 * data.
53 *
54 *@todo Investigate http://www.unicode.org/reports/tr6/ for compression.
55 */
29 class UtfString 56 class UtfString
30 { 57 {
31 public: 58 public:
@@ -73,9 +100,56 @@ namespace Bu
73 int iCodePos; 100 int iCodePos;
74 }; 101 };
75 102
103 /**
104 * Append a UtfChar (A unicode code point) to the string. This can be
105 * any valid code point, and is just the value of the code point, no
106 * encoding necessary.
107 */
76 void append( UtfChar ch ); 108 void append( UtfChar ch );
77 109
110 /**
111 * Set the value of the entire string based on the given input and
112 * encoding. The default encoding is Utf8, which is compatible with
113 * 7-bit ascii, so it's a great choice for setting UtfStrings from
114 * string literals in code.
115 */
78 void set( const Bu::String &sInput, Encoding eEnc=Utf8 ); 116 void set( const Bu::String &sInput, Encoding eEnc=Utf8 );
117
118 /**
119 * This encodes the UtfString in the given encoding and outputs it to
120 * the provided stream. all Utf16 and Utf32 encodings will have the
121 * correct BOM (byte order marker) at the begining.
122 */
123 void write( Bu::Stream &sOut, Encoding eEnc=Utf8 );
124
125 /**
126 * This encodes the UtfString in the given encoding and returns it as
127 * a binary Bu::String. Like write, this also includes the proper BOM
128 * at the begining.
129 */
130 Bu::String get( Encoding eEnc=Utf8 );
131
132 void debug();
133
134 /**
135 * This may or may not stick around, given an index, this returns a
136 * codepoint, however there isn't necesarilly a 1:1 ratio between
137 * indexes and code points.
138 */
139 UtfChar get( int iIndex );
140
141 /**
142 * This is what to use if you want to iterate through a section of the
143 * UtfString and you want to use a numerical index. In most cases it
144 * will be much easier to use an iterator, though. Given an index this
145 * will return the codepoint at that position and increment iIndex an
146 * appropriate amount for it to point to the next code point.
147 */
148 UtfChar nextChar( int &iIndex );
149
150 private:
151 void append16( uint16_t i ) { aData.append( i ); }
152
79 void setUtf8( const Bu::String &sInput ); 153 void setUtf8( const Bu::String &sInput );
80 void setUtf16( const Bu::String &sInput ); 154 void setUtf16( const Bu::String &sInput );
81 void setUtf16be( const Bu::String &sInput ); 155 void setUtf16be( const Bu::String &sInput );
@@ -83,25 +157,13 @@ namespace Bu
83 void setUtf32( const Bu::String &sInput ); 157 void setUtf32( const Bu::String &sInput );
84 void setUtf32be( const Bu::String &sInput ); 158 void setUtf32be( const Bu::String &sInput );
85 void setUtf32le( const Bu::String &sInput ); 159 void setUtf32le( const Bu::String &sInput );
86 160
87 void write( Bu::Stream &sOut, Encoding eEnc=Utf8 );
88 void writeUtf8( Bu::Stream &sOut ); 161 void writeUtf8( Bu::Stream &sOut );
89 void writeUtf16be( Bu::Stream &sOut ); 162 void writeUtf16be( Bu::Stream &sOut );
90 void writeUtf16le( Bu::Stream &sOut ); 163 void writeUtf16le( Bu::Stream &sOut );
91 void writeUtf32be( Bu::Stream &sOut ); 164 void writeUtf32be( Bu::Stream &sOut );
92 void writeUtf32le( Bu::Stream &sOut ); 165 void writeUtf32le( Bu::Stream &sOut );
93 166
94 Bu::String to( Encoding eEnc=Utf8 );
95 Bu::String toUtf8();
96
97 void debug();
98
99 UtfChar get( int iIndex );
100 UtfChar nextChar( int &iIndex );
101
102 private:
103 void append16( uint16_t i ) { aData.append( i ); }
104
105 private: 167 private:
106 Bu::Array<uint16_t> aData; 168 Bu::Array<uint16_t> aData;
107 int iRawLen; 169 int iRawLen;