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#ifndef ARCHIVE_H
#define ARCHIVE_H
#include <stdint.h>
#include <string>
#include "archival.h"
#include "stream.h"
namespace Bu
{
class Archive
{
private:
bool bLoading;
public:
bool isLoading();
enum
{
load = true,
save = false
};
Archive( Stream &rStream, bool bLoading );
virtual ~Archive();
virtual void close();
virtual void write(const void *, int32_t);
virtual void read(void *, int32_t);
virtual Archive &operator<<(bool);
virtual Archive &operator<<(int8_t);
virtual Archive &operator<<(int16_t);
virtual Archive &operator<<(int32_t);
virtual Archive &operator<<(int64_t);
virtual Archive &operator<<(uint8_t);
virtual Archive &operator<<(uint16_t);
virtual Archive &operator<<(uint32_t);
virtual Archive &operator<<(uint64_t);
virtual Archive &operator<<(long);
virtual Archive &operator<<(float);
virtual Archive &operator<<(double);
virtual Archive &operator<<(long double);
virtual Archive &operator>>(bool &);
virtual Archive &operator>>(int8_t &);
virtual Archive &operator>>(int16_t &);
virtual Archive &operator>>(int32_t &);
virtual Archive &operator>>(int64_t &);
virtual Archive &operator>>(uint8_t &);
virtual Archive &operator>>(uint16_t &);
virtual Archive &operator>>(uint32_t &);
virtual Archive &operator>>(uint64_t &);
virtual Archive &operator>>(long &);
virtual Archive &operator>>(float &);
virtual Archive &operator>>(double &);
virtual Archive &operator>>(long double &);
virtual Archive &operator&&(bool &);
virtual Archive &operator&&(int8_t &);
virtual Archive &operator&&(int16_t &);
virtual Archive &operator&&(int32_t &);
virtual Archive &operator&&(int64_t &);
virtual Archive &operator&&(uint8_t &);
virtual Archive &operator&&(uint16_t &);
virtual Archive &operator&&(uint32_t &);
virtual Archive &operator&&(uint64_t &);
virtual Archive &operator&&(float &);
virtual Archive &operator&&(double &);
virtual Archive &operator&&(long double &);
private:
Stream &rStream;
};
Archive &operator<<(Archive &, class Bu::Archival &);
Archive &operator>>(Archive &, class Bu::Archival &);
//Archive &operator&&(Archive &s, class Bu::Archival &p);
Archive &operator<<(Archive &, std::string &);
Archive &operator>>(Archive &, std::string &);
//Archive &operator&&(Archive &, std::string &);
template<typename T> Archive &operator&&( Archive &ar, T &dat )
{
if( ar.isLoading() )
{
return ar >> dat;
}
else
{
return ar << dat;
}
}
}
#endif
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