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#ifndef BU_CLIENT_H
#define BU_CLIENT_H
#include <stdint.h>
#include "bu/fstring.h"
namespace Bu
{
class Protocol;
class Socket;
/**
*
*/
class Client
{
public:
Client( Bu::Socket *pSocket );
virtual ~Client();
void processInput();
void processOutput();
Bu::FString &getInput();
Bu::FString &getOutput();
void write( const void *pData, int nBytes );
void write( int8_t nData );
void write( int16_t nData );
void write( int32_t nData );
void write( int64_t nData );
void write( uint8_t nData );
void write( uint16_t nData );
void write( uint32_t nData );
void write( uint64_t nData );
void read( void *pData, int nBytes );
void peek( void *pData, int nBytes, int nOffset=0 );
void seek( int nBytes );
long getInputSize();
void setProtocol( Protocol *pProto );
Bu::Protocol *getProtocol();
void clearProtocol();
bool isOpen();
const Bu::Socket *getSocket() const;
/**
*@todo Make this not suck.
*/
void disconnect();
private:
Bu::Socket *pSocket;
Bu::Protocol *pProto;
Bu::FString sReadBuf;
int nRBOffset;
Bu::FString sWriteBuf;
};
}
#endif
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