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#ifndef CONFIG_MANAGER_H
#define CONFIG_MANAGER_H
#include "config.h"
#include "singleton.h"
#include <string>
class ConfigManager : public Singleton<ConfigManager>
{
friend class Singleton<ConfigManager>;
protected:
ConfigManager();
~ConfigManager();
public:
void loadConfig( const char *lpProfile="default" );
private:
bool parseConfig( const char *lpFileName, const char *lpProfile );
bool processProfile( class XmlNode *pBase );
public: // Getters, these should be moved if we make this a base class...
std::string &getDefLanguage();
std::string &getBackend();
private: // Properties, these should be moved if we make this a base class...
std::string sDefLang; /**< The default language for all operations. */
std::string sBackend; /**< The backend database plugin name. */
XmlNode *pBackend; /**< The xml snippet describing the backend. */
};
#endif
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