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/*
* Copyright (C) 2007 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef BU_ITO_SERVER_H
#define BU_ITO_SERVER_H
#include <stdint.h>
#include "bu/fstring.h"
#include "bu/list.h"
#include "bu/ito.h"
#include "bu/itomutex.h"
#include "bu/itoqueue.h"
#include "bu/set.h"
namespace Bu
{
class ServerSocket;
class Socket;
class Client;
/**
* Core of a network server. This class is distinct from a ServerSocket in
* that a ServerSocket is one listening socket, nothing more. Socket will
* manage a pool of both ServerSockets and connected Sockets along with
* their protocols and buffers.
*
* To start serving on a new port, use the addPort functions. Each call to
* addPort creates a new ServerSocket, starts it listening, and adds it to
* the server pool.
*
* All of the real work is done by scan, which will wait for up
* to the timeout set by setTimeout before returning if there is no data
* pending. scan should probably be called in some sort of tight
* loop, possibly in it's own thread, or in the main control loop.
*
* In order to use a Server you must subclass it and implement the pure
* virtual functions. These allow you to receive notification of events
* happening within the server itself, and actually makes it useful.
*@author Mike Buland
*@ingroup Threading Serving
*/
class ItoServer : public Ito
{
friend class ItoClient;
public:
ItoServer();
virtual ~ItoServer();
void addPort( int nPort, int nPoolSize=40 );
void addPort( const FString &sAddr, int nPort, int nPoolSize=40 );
//void scan();
void setTimeout( int nTimeoutSec, int nTimeoutUSec=0 );
void addClient( int nSocket, int nPort );
virtual void onNewConnection( Client *pClient, int nPort )=0;
virtual void onClosedConnection( Client *pClient )=0;
virtual void *run();
private:
class ItoClient : public Ito
{
public:
ItoClient( ItoServer &rSrv, int nSocket, int nPort,
int nTimeoutSec, int nTimeoutUSec );
virtual ~ItoClient();
virtual void *run();
private:
ItoServer &rSrv;
Client *pClient;
fd_set fdActive;
int iSocket;
int iPort;
int nTimeoutSec;
int nTimeoutUSec;
};
int nTimeoutSec;
int nTimeoutUSec;
fd_set fdActive;
typedef Hash<int,ServerSocket *> ServerHash;
ServerHash hServers;
typedef Hash<int,ItoClient *> ClientHash;
typedef ItoQueue<ItoClient *> ClientQueue;
ClientHash hClients;
ClientQueue qClientCleanup;
ItoMutex imClients;
void clientCleanup( int iSocket );
};
}
#endif
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