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#ifndef SERVER_SOCKET_H
#define SERVER_SOCKET_H
#include <stdint.h>
#include "fstring.h"
#include "socket.h"
namespace Bu
{
/**
*
*/
class ServerSocket
{
public:
ServerSocket( int nPort, int nPoolSize=40 );
ServerSocket( const FString &sAddr, int nPort, int nPoolSize=40 );
virtual ~ServerSocket();
int accept( int nTimeoutSec, int nTimeoutUSec );
private:
void startServer( struct sockaddr_in &name, int nPoolSize );
fd_set fdActive;
int nServer;
int nPort;
};
}
#endif
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